// Use this for initialization
 void Start()
 {
     ss          = GameObject.FindWithTag("input").GetComponent <server_part>();
     inputstring = ss.getinput();
     ConnectToTcpServer();
     client       = GameObject.FindWithTag("client"); server = GameObject.FindWithTag("server");
     messeage     = GameObject.FindWithTag("server").GetComponent <Text>();
     text_send    = "    Send coordinates of particles successfully!";
     text_receive = "           Received the image successfully!";
 }
 // Use this for initialization
 void Start()
 {
     // Start TcpServer background thread
     ss          = GameObject.FindWithTag("input").GetComponent <server_part>();
     inputstring = ss.getinput();
     //saveasimage();
     tcpListenerThread = new Thread(new ThreadStart(ListenForIncommingRequests));
     tcpListenerThread.IsBackground = true;
     tcpListenerThread.Start();
     server       = GameObject.FindWithTag("server");
     messeage     = GameObject.FindWithTag("server").GetComponent <Text>();
     text_send    = "    Send coordinates of particles successfully!";
     text_receive = "   Received the image successfully!";
 }