public Commands() { if ((s = sendMsg.getInstance) == null) { state = false; } else { state = true; ingame = true; Worker = new BackgroundWorker(); Worker.DoWork += new DoWorkEventHandler(Worker_DoWork); Worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(Worker_RunWorkerCompleted); timer1 = new Thread(() => timer_Pirates()); timer2 = new Thread(() => timer_Smoker()); //timer.Interval = 1000 * 295; //timer.Elapsed += new ElapsedEventHandler(timer_Pirates); //timer1.Interval = 1000 * 505; //timer1.Elapsed += new ElapsedEventHandler(timer_Smoker); } }
public Manager(Server _server, sendMsg _sendMsg) { sendMsgToServer = _sendMsg; server = _server; server.ClientRegistered += Server_ClientRegistered; server.AkskingClientsList += Server_AkskingClientsList; server.AksUsersChatHistoryEvent += Server_AksUsersChatHistoryEvent; server.ClientSayEvent += Server_ClientSayEvent; server.BroadcastEvent += Broadcast; }
private void Form1_Load(object sender, EventArgs e) { txtBroadcast.KeyDown += TxtBroadcast_KeyDown; sendMsg sm = ServerMsg => lstStatus.Items.Add(ServerMsg); lstStatus.Items.Add("Form1_Load, create Server"); server = new Server(); lstStatus.Items.Add("Form1_Load, create Manager"); mng = new Manager(server, sm); lstStatus.Items.Add("Form1_Load, Hosting"); Host(); }
public Client(sendMsg __msgDlg, sendData updateChatListDlg, sendData updateUsersListDlg, recieveChatData updateChatDataDlg, recieveClientSay recieveClientSayDlg, Action flashDlg) { _sendMsg = __msgDlg; updateChatList = updateChatListDlg; updateUsersList = updateUsersListDlg; updateChatData = updateChatDataDlg; updateClientSay = recieveClientSayDlg; flash = flashDlg; }