// Start is called before the first frame update public void initialize() { gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); selector = (selector)GameObject.Find("Selector").GetComponent(typeof(selector)); thisNode = gridMaster.nodeFromWorldPoint(this.transform.position); thisNode.walkable = false; thisNode.tiletype = "HQ"; creationRange = new List <Node>(); if (thisNode.upNode != null) { creationRange.Add(thisNode.upNode); } if (thisNode.rightNode != null) { creationRange.Add(thisNode.rightNode); } if (thisNode.downNode != null) { creationRange.Add(thisNode.downNode); } if (thisNode.leftNode != null) { creationRange.Add(thisNode.leftNode); } }
public void initialize() { //gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); cursorParent = gridMaster.selector; unitHQ_code = gridMaster.selector.unitHQ_code; menubuygas = gridMaster.selector.menuBuyGas; //menubuygas.gameObject.SetActive(false); }
void Start() { sel = GetComponent <selector> (); cre = GetComponent <Creator> (); placedMarkers = new List <GameObject> (); paths = new List <List <GameObject> > (); allowedPaths = new List <GameObject> (); possibilities = new bool[8, 8]; }
public void initialize() { gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); cursorParent = (selector)GameObject.Find("Selector").GetComponent(typeof(selector)); content = this.transform.Find("Viewport/Content").gameObject; selectedOption = 0; maxOptions = 0; buttonArray = new List <GameObject>(); makeOptions(); }
static void ExtractFromArray <T>(ref T[] arr, selector <T> sel) { T [] newArr = new T[arr.Length]; int counter = 0; for (int i = 0; i < arr.Length; i++) { if (sel(arr[i])) { newArr[counter] = arr[i]; counter++; } } Array.Resize(ref newArr, counter); arr = newArr; }
public void initialize() { //plane = this.transform.Find("Quad").transform; //mc movement if (selector == null) { selector = (selector)GameObject.Find("Selector").GetComponent(typeof(selector)); } if (guimanager == null) { guimanager = (GUImanager)GameObject.Find("GUImanager").GetComponent(typeof(GUImanager)); } if (stageResult == null) { stageResult = (menuStageResult)GameObject.Find("stageResult").GetComponent(typeof(menuStageResult)); } stageResult.gridMaster = this; stageResult.initialize(); stageResult.gameObject.SetActive(false); if (menuTutorial == null) { menuTutorial = (tutorialScreen)GameObject.Find("tutorialScreen").GetComponent(typeof(tutorialScreen)); } menuTutorial.initialize(); menuTutorial.gameObject.SetActive(false); minesprites2 = Resources.LoadAll <Sprite>("mine_sprites2"); readFile(); updateActors(); playersturn = true; turnCount = 1; selector.actionLocked = false; selector.initialize(); showTutorial(); }
// Start is called before the first frame update void Start() { gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); selector = (selector)GameObject.Find("Selector").GetComponent(typeof(selector)); headAnimator = this.transform.Find("worm_head").gameObject.GetComponent <Animator>(); bodyAnimator = this.transform.Find("worm_body").gameObject.GetComponent <Animator>(); childSprites = GetComponentsInChildren <SpriteRenderer>(); foreach (SpriteRenderer csprite in childSprites) { csprite.enabled = false; } enemyDone = true; thisNode = gridMaster.nodeFromWorldPoint(this.transform.position); lastNode = thisNode; heldRelic = null; enemyClass = globals.wormname; maxHealth = globals.wormhealth; health = globals.wormhealth; UnitPower = globals.wormPower; }
// Start is called before the first frame update void Start() { gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); selector = (selector)GameObject.Find("Selector").GetComponent(typeof(selector)); //spriteAnimator = this.gameObject.GetComponentsInChildren<Animator>(); //0=drill 1=threads attackAnimator = this.transform.Find("sprite_drill").gameObject.GetComponent <Animator>(); movementAnimator = this.transform.Find("sprite_threads").gameObject.GetComponent <Animator>(); childSprites = GetComponentsInChildren <SpriteRenderer>(); thisNode = gridMaster.nodeFromWorldPoint(this.transform.position); lastNode = thisNode; heldRelic = null; maxWalkDistance = 3; unitClass = globals.drillname; health = globals.drillhealth; maxHealth = globals.drillhealth; attackPower = globals.drillattackstat; basecost = globals.action_cost_base_drill; attackRange = 1; scanRange = globals.scout_scan_range; }
// Use this for initialization void Start() { masterSelector = GetComponent <selector>(); }
With(selector, value);
/// <summary> /// 查询对象集合 /// </summary> /// <typeparam name="valueType">对象类型</typeparam> /// <typeparam name="modelType">模型类型</typeparam> /// <param name="sqlTool">SQL操作工具</param> /// <param name="query">查询信息</param> /// <param name="memberMap">成员位图</param> /// <param name="onGet"></param> public override void Select <valueType, modelType> (fastCSharp.emit.sqlTable.sqlTool <valueType, modelType> sqlTool, selectQuery <modelType> query, fastCSharp.code.memberMap <modelType> memberMap, Action <subArray <valueType> > onGet) { if (onGet == null) { log.Error.Throw(log.exceptionType.Null); } subArray <valueType> values = default(subArray <valueType>); try { selector <valueType, modelType> selector = selector <valueType, modelType> .Get(); if (selector != null) { selector.MemberMap.CopyFrom(fastCSharp.emit.sqlModel <modelType> .MemberMap); if (memberMap != null && !memberMap.IsDefault) { selector.MemberMap.And(memberMap); } if (query != null && query.SkipCount != 0 && query.Orders.length() != 0) { if (sqlModel <modelType> .PrimaryKeys.Length == 1) { string sql = selectKeys(sqlTool, query, sqlModel <modelType> .PrimaryKeys[0].SqlFieldName, selector.MemberMap, selector.SqlStream); if (sql != null) { selector.Get(this, sql, 0, ref onGet); return; } values.array = nullValue <valueType> .Array; } else if (sqlModel <modelType> .Identity != null) { string sql = selectKeys(sqlTool, query, sqlModel <modelType> .Identity.SqlFieldName, selector.MemberMap, selector.SqlStream); if (sql != null) { selector.Get(this, sql, 0, ref onGet); return; } values.array = nullValue <valueType> .Array; } else { string sql = selectRows(sqlTool, query, selector.MemberMap, selector.SqlStream); if (sql != null) { selector.Get(this, sql, 0, ref onGet); return; } values.array = nullValue <valueType> .Array; } } if (values.array == null) { string sql = selectNoOrder(sqlTool, query, selector.MemberMap, selector.SqlStream); if (sql != null) { selector.Get(this, sql, query == null ? 0 : query.SkipCount, ref onGet); return; } values.array = nullValue <valueType> .Array; } typePool <selector <valueType, modelType> > .PushNotNull(selector); } } finally { if (onGet != null) { onGet(values); } } }
return(await option.SelectAsync <TResult, TSelector>(selector, cancellationToken).ConfigureAwait(false));
var ruleKey = GetKey(selector, key);
private static Dictionary <string, FileInfoWrapper> FindBy(selector s, Dictionary <string, FileInfoWrapper> source) { var result = source.Where(p => s(p)).ToDictionary(k => k.Key, k => k.Value); return(result); }
// public variable that can be set to LTouch or RTouch in the Unity Inspector //public Controller controller; // Use this for initialization void Start() { SetBPM(initialBPM); _selectorScript = selector.GetComponent <selector>(); timer = 0; }
foreach (var(selector, value) in setters)
public void initialize() { //if (gridMaster == null) { gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); } cursorParent = gridMaster.selector; }
public selectQuery(string _rowsVariable, GroupCollection attribCollection) { string[] holdCollection = attribCollection.Cast<Group>().Skip(1).Select(n => n.Value.Trim()).ToArray(); this.rowsVariable = _rowsVariable; this.isNumeric = holdCollection[0] == "LENGTH"; this.isPositive = holdCollection[1] == "IS"; this.usedOperator = baseDefinitions.operatorConversion[holdCollection[1]]; this.queryRange = holdCollection[2] == "ANY" ? selector.Any : holdCollection[2] == "EVERY" ? selector.Every : selector.None; this.comparedTo = codeParsing.serializeNumericString(holdCollection[3]); }
public int state; // 0=hidden, 1=revealed, 2=taken, 3=saved // Start is called before the first frame update void Start() { gridMaster = (Grid)GameObject.Find("GameMaster").GetComponent(typeof(Grid)); selector = (selector)GameObject.Find("Selector").GetComponent(typeof(selector)); thisNode = gridMaster.nodeFromWorldPoint(this.transform.position); }