void ActivateAtk() { if (FightBackMode) { AttackCalFX atkCal = Camera.mainCamera.GetComponent <AttackCalFX>(); atkCal.fightBack = false; atkCal.CriticalHit = false; atkCal.SetAttackSequence(Chess, Sel); FightBackMode = false; } else { currentSelect = Camera.mainCamera.GetComponent <selection>(); currentSelect.AttackActivate(Chess, Sel); } }