示例#1
0
 // 区域中的怪物被攻击事件回调aa
 protected void NotifyMonsterHurt(sdActorInterface kActor, sdActorInterface kAttacker, int iHurt)
 {
     foreach (GameObject kChild in mMonsterList)
     {
         sdGameMonster kMonster = kChild.GetComponent <sdGameMonster>();
         if (kMonster != null && kMonster != kActor)
         {
             kMonster.OnAreaGroupAlert(kAttacker);
         }
     }
 }
示例#2
0
    protected bool mMonsterFindFirstTarget = false;     //< 防止函数被嵌套调用aa
    protected void NotifyMonsterFindFirstTarget(sdActorInterface kActor, sdActorInterface kPreviousTarget, sdActorInterface kTarget)
    {
        if (mMonsterFindFirstTarget)
        {
            return;
        }

        mMonsterFindFirstTarget = true;
        if (kPreviousTarget == null && kTarget != null)
        {
            foreach (GameObject kChild in mMonsterList)
            {
                sdGameMonster kMonster = kChild.GetComponent <sdGameMonster>();
                if (kMonster != null && kMonster != kActor)
                {
                    kMonster.OnAreaGroupAlert(kTarget);
                }
            }
        }
        mMonsterFindFirstTarget = false;
    }