public override void Use(Player player)
        {
            if (Quantity >= 12)
            {
                var newitem = new script.item.DarkMail().Inventory(player);
                (newitem as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem.m_Serial, newitem);
                player.client.SendPacket(new AddItemToInventory2(newitem).Compile());

                var newitem2 = new script.item.ExtraScimitar().Inventory(player);
                (newitem2 as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem2.m_Serial, newitem2);
                player.client.SendPacket(new AddItemToInventory2(newitem2).Compile());

                Quantity = Quantity - 1;
            }
            else if (Quantity >= 3 && Quantity <= 11)
            {
                var newitem = new script.item.DarkMail().Inventory(player);
                (newitem as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem.m_Serial, newitem);
                player.client.SendPacket(new AddItemToInventory2(newitem).Compile());

                var newitem2 = new script.item.ExtraScimitar().Inventory(player);
                (newitem2 as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem2.m_Serial, newitem2);
                player.client.SendPacket(new AddItemToInventory2(newitem2).Compile());

                Quantity = Quantity - 1;

                string itdrop = "+10 검객패키지" + (Quantity - 1) + "개남았습니다" + "                                          ";
                player.client.SendPacket(new UpdateChatBox(0xff, 0xff, 1, (short)itdrop.Count(), itdrop).Compile());
            }
            else
            {
                /*int mobile = Serial.NewMobile;
                 * World.SendToAll(new QueDele(player.Map, new CreateMagicEffect(mobile, 1, (short)player.X, (short)player.Y, new byte[] { 4, 0, 0, 0, 0, 0, 0, 0, 0, 15 }, 0).Compile()));
                 * var tmp = new QueDele(LKCamelot.Server.tickcount.ElapsedMilliseconds + 5000, player.m_Map, new DeleteObject(mobile).Compile());
                 * tmp.tempser = mobile;
                 * World.TickQue.Add(tmp);
                 * Thread.Sleep(5000);*/



                var newitem = new script.item.DarkMail().Inventory(player);
                (newitem as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem.m_Serial, newitem);
                player.client.SendPacket(new AddItemToInventory2(newitem).Compile());

                var newitem2 = new script.item.ExtraScimitar().Inventory(player);
                (newitem2 as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem2.m_Serial, newitem2);
                player.client.SendPacket(new AddItemToInventory2(newitem2).Compile());



                base.Use(player);
            }
        }
        public override void Use(Player player)
        {
            if (Quantity >= 12)
            {
                var newitem = new script.item.GoldPlate().Inventory(player);
                (newitem as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem.m_Serial, newitem);
                player.client.SendPacket(new AddItemToInventory2(newitem).Compile());

                var newitem2 = new script.item.ExtraScimitar().Inventory(player);
                (newitem2 as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem2.m_Serial, newitem2);
                player.client.SendPacket(new AddItemToInventory2(newitem2).Compile());

                Quantity = Quantity - 1;
            }
            else if (Quantity >= 3 && Quantity <= 11)
            {
                var newitem = new script.item.GoldPlate().Inventory(player);
                (newitem as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem.m_Serial, newitem);
                player.client.SendPacket(new AddItemToInventory2(newitem).Compile());

                var newitem2 = new script.item.ExtraScimitar().Inventory(player);
                (newitem2 as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem2.m_Serial, newitem2);
                player.client.SendPacket(new AddItemToInventory2(newitem2).Compile());
                Quantity = Quantity - 1;

                string itdrop = "+10 기사패키지" + (Quantity - 1) + "개남았습니다" + "                                          ";
                player.client.SendPacket(new UpdateChatBox(0xff, 0xff, 1, (short)itdrop.Count(), itdrop).Compile());
            }
            else
            {
                var newitem = new script.item.GoldPlate().Inventory(player);
                (newitem as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem.m_Serial, newitem);
                player.client.SendPacket(new AddItemToInventory2(newitem).Compile());

                var newitem2 = new script.item.ExtraScimitar().Inventory(player);
                (newitem2 as script.item.Item).Stage = 10;
                World.NewItems.TryAdd(newitem2.m_Serial, newitem2);
                player.client.SendPacket(new AddItemToInventory2(newitem2).Compile());
                base.Use(player);
            }
        }