void Start() { rend = GetComponent <Renderer>(); gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <scr_GameMan>(); }
private void Start() { gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <scr_GameMan>(); }
private void Start() { UnityEngine.Random.InitState(DateTime.Now.Millisecond); gameManager = GameObject.FindGameObjectWithTag("GameController").GetComponent <scr_GameMan>(); }