private void InformCreepTarget(Creep _target) { CurrentCreepTarget = _target; scrCreepEngagementHandler _currentTargetEngagementHandler = CurrentCreepTarget.GetComponent <scrCreepEngagementHandler>(); _currentTargetEngagementHandler.AddDefenderToCreepTargetsList(this); _currentTargetEngagementHandler.SetThisCreepIsEngaged(); defenderMovement.MakeDefenderMoveTowardsTarget(); }