// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <scptGameManager>(); bulletForce = 400; quantMoedas = 2; bulletDist = 10; bulletBody = this.GetComponent <Rigidbody>(); bulletBody.AddForce(Vector3.right * bulletForce); }
// Use this for initialization void Start() { GM = GameObject.FindGameObjectWithTag("GM").GetComponent <scptGameManager> (); OnAtk = false; OnDef = false; atk = 25; def = 10; crit = 10; hp = 50; maxhp = 50; lvl = 1; exp = 0; maxexp = 100; }
// Use this for initialization void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <scptGameManager>(); skin = GameObject.FindGameObjectWithTag("PlayerSkin"); playerBody = this.GetComponent <Rigidbody>(); jumpForce = 8; grounded = false; balas = 2; recargaTime = 5; pistaTime = 5; moedasPerdidas = 10; expObtida = 1; numberOfJump = 1; jumpCount = 0; teclado = true; mouse = false; }
// Use this for initialization void Start() { Audio_tempoatual = 5; Audio_tempospaw = Random.Range(8, 12); audSour = GetComponent <AudioSource> (); GM = GameObject.FindGameObjectWithTag("GameManager").GetComponent <scptGameManager>(); dbMin = new int[6]; dbMax = new int[6]; test = new string[6]; listaKHZ = new List <int> (); for (int i = 0; i < 6; i++) { dbMin [i] = 0; dbMax [i] = 7; test [i] = null; listaKHZ.Add(i); } khz = new AudioClip[6, 11]; khz [0, 0] = Resources.Load <AudioClip> ("250Hz-48dB"); khz [0, 1] = Resources.Load <AudioClip> ("250Hz-45dB"); khz [0, 2] = Resources.Load <AudioClip> ("250Hz-42dB"); khz [0, 3] = Resources.Load <AudioClip> ("250Hz-39dB"); khz [0, 4] = Resources.Load <AudioClip> ("250Hz-36dB"); khz [0, 5] = Resources.Load <AudioClip> ("250Hz-30dB"); khz [0, 6] = Resources.Load <AudioClip> ("250Hz-24dB"); khz [0, 7] = Resources.Load <AudioClip> ("250Hz-18dB"); khz [0, 8] = Resources.Load <AudioClip> ("250Hz-12dB"); khz [0, 9] = Resources.Load <AudioClip> ("250Hz-6dB"); khz [0, 10] = Resources.Load <AudioClip> ("250Hz-0dB"); khz [1, 0] = Resources.Load <AudioClip> ("500Hz-48dB"); khz [1, 1] = Resources.Load <AudioClip> ("500Hz-45dB"); khz [1, 2] = Resources.Load <AudioClip> ("500Hz-42dB"); khz [1, 3] = Resources.Load <AudioClip> ("500Hz-39dB"); khz [1, 4] = Resources.Load <AudioClip> ("500Hz-36dB"); khz [1, 5] = Resources.Load <AudioClip> ("500Hz-30dB"); khz [1, 6] = Resources.Load <AudioClip> ("500Hz-24dB"); khz [1, 7] = Resources.Load <AudioClip> ("500Hz-18dB"); khz [1, 8] = Resources.Load <AudioClip> ("500Hz-12dB"); khz [1, 9] = Resources.Load <AudioClip> ("500Hz-6dB"); khz [1, 10] = Resources.Load <AudioClip> ("500Hz-0dB"); khz [2, 0] = Resources.Load <AudioClip> ("1kHz-48dB"); khz [2, 1] = Resources.Load <AudioClip> ("1kHz-45dB"); khz [2, 2] = Resources.Load <AudioClip> ("1kHz-42dB"); khz [2, 3] = Resources.Load <AudioClip> ("1kHz-39dB"); khz [2, 4] = Resources.Load <AudioClip> ("1kHz-36dB"); khz [2, 5] = Resources.Load <AudioClip> ("1kHz-30dB"); khz [2, 6] = Resources.Load <AudioClip> ("1kHz-24dB"); khz [2, 7] = Resources.Load <AudioClip> ("1kHz-18dB"); khz [2, 8] = Resources.Load <AudioClip> ("1kHz-12dB"); khz [2, 9] = Resources.Load <AudioClip> ("1kHz-6dB"); khz [2, 10] = Resources.Load <AudioClip> ("1kHz-0dB"); khz [3, 0] = Resources.Load <AudioClip> ("2kHz-48dB"); khz [3, 1] = Resources.Load <AudioClip> ("2kHz-45dB"); khz [3, 2] = Resources.Load <AudioClip> ("2kHz-42dB"); khz [3, 3] = Resources.Load <AudioClip> ("2kHz-39dB"); khz [3, 4] = Resources.Load <AudioClip> ("2kHz-36dB"); khz [3, 5] = Resources.Load <AudioClip> ("2kHz-30dB"); khz [3, 6] = Resources.Load <AudioClip> ("2kHz-24dB"); khz [3, 7] = Resources.Load <AudioClip> ("2kHz-18dB"); khz [3, 8] = Resources.Load <AudioClip> ("2kHz-12dB"); khz [3, 9] = Resources.Load <AudioClip> ("2kHz-6dB"); khz [3, 10] = Resources.Load <AudioClip> ("2kHz-0dB"); khz [4, 0] = Resources.Load <AudioClip> ("4kHz-48dB"); khz [4, 1] = Resources.Load <AudioClip> ("4kHz-45dB"); khz [4, 2] = Resources.Load <AudioClip> ("4kHz-42dB"); khz [4, 3] = Resources.Load <AudioClip> ("4kHz-39dB"); khz [4, 4] = Resources.Load <AudioClip> ("4kHz-36dB"); khz [4, 5] = Resources.Load <AudioClip> ("4kHz-30dB"); khz [4, 6] = Resources.Load <AudioClip> ("4kHz-24dB"); khz [4, 7] = Resources.Load <AudioClip> ("4kHz-18dB"); khz [4, 8] = Resources.Load <AudioClip> ("4kHz-12dB"); khz [4, 9] = Resources.Load <AudioClip> ("4kHz-6dB"); khz [4, 10] = Resources.Load <AudioClip> ("4kHz-0dB"); khz [5, 0] = Resources.Load <AudioClip> ("8kHz-48dB"); khz [5, 1] = Resources.Load <AudioClip> ("8kHz-45dB"); khz [5, 2] = Resources.Load <AudioClip> ("8kHz-42dB"); khz [5, 3] = Resources.Load <AudioClip> ("8kHz-39dB"); khz [5, 4] = Resources.Load <AudioClip> ("8kHz-36dB"); khz [5, 5] = Resources.Load <AudioClip> ("8kHz-30dB"); khz [5, 6] = Resources.Load <AudioClip> ("8kHz-24dB"); khz [5, 7] = Resources.Load <AudioClip> ("8kHz-18dB"); khz [5, 8] = Resources.Load <AudioClip> ("8kHz-12dB"); khz [5, 9] = Resources.Load <AudioClip> ("8kHz-6dB"); khz [5, 10] = Resources.Load <AudioClip> ("8kHz-0dB"); }