// Use this for initialization void OnEnable() { sc = GameObject.Find("Plane").GetComponent <scoreCalc>(); isHit = false; stop = false; prevPos = this.transform.position; prevRot = this.transform.rotation.eulerAngles; }
// Use this for initialization void OnEnable() { ballRb = ballRb == null?ball.GetComponent <Rigidbody>() : ballRb; hasThrown = false; isMoving = false; inTouch = false; force = Vector3.zero; initPos = Vector3.zero; endPos = Vector3.zero; curPos = Vector3.zero; time = 0.0f; ui = GameObject.Find("Canvas").GetComponent <UIController>(); camPosX = cam.transform.position.x; camPosY = cam.transform.position.y; camBallYDist = cam.transform.position.y - ball.transform.position.y; camBallZDist = cam.transform.position.z - ball.transform.position.z; accelFactor = 1.5f; sc = GameObject.Find("Plane").GetComponent <scoreCalc>(); }