public void onClickBack() { Debug.LogError("CLICK BACK"); sceneState = sceneStateEnum.home; Debug.LogError("CLICK BACK"); }
public void PlayInModeScene() { if (modeSelecting == 1) { sceneState = sceneStateEnum.game; } if (modeSelecting == 2) { } if (modeSelecting == 3) { } if (modeSelecting == 4) { } }
public void onClickMode() { sceneState = sceneStateEnum.mode; }