示例#1
0
    public void continue_game()
    {
        SoundManager.instance.PlayButton();

        int jmlCoinsNow = CoinTimerHandler.instance.countCoin;

        if (bWatchedAds)
        {
            jmlCoinsNow += 2;
        }
        if (jmlCoinsNow >= 2)
        {
            jmlCoinsNow -= 2;
            PlayerPrefs.SetInt(PlayerPrefHandler.keyCoin, jmlCoinsNow);
            CoinTimerHandler.instance.countCoin = jmlCoinsNow;



            sc_stage scStage = GameObject.Find("txtStage").GetComponent <sc_stage> ();
            scStage.levelAktif = scriptStage.levelAktif;
            PlayerPrefs.SetInt(PlayerPrefHandler.keyLevelAktif, scriptStage.levelAktif);
            //PlayerPrefs.SetInt ("highscore", 0);

            PlayerPrefs.SetInt(PlayerPrefHandler.keyPause, 0);
            PlayerPrefs.Save();
            GameDataManager.instance.SendPlayResult(GameDataManager.instance.gameID.ToString(), "0", jmlCoinsNow.ToString(), PlayerPrefs.GetInt(PlayerPrefHandler.keyCurrentScore).ToString(), PlayerPrefs.GetInt(PlayerPrefHandler.keyLevelAktif).ToString());

            Application.LoadLevel("3Dbasketball");
        }
        else
        {
            cvsNoCoin.gameObject.SetActive(true);
        }
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        textTarget      = GetComponent <Text> ();
        textTarget.text = "000";
        targetLevel     = 40;

        scriptStage = GameObject.Find("txtStage").GetComponent <sc_stage>();
        if (scriptStage.levelAktif == 1)
        {
            targetLevel = 40;
            //targetLevel=1;
            textTarget.text = "" + targetLevel;
        }
        else if (scriptStage.levelAktif == 2)
        {
            targetLevel = 150;
            //targetLevel=2;
            textTarget.text = "" + targetLevel;
        }
        else if (scriptStage.levelAktif == 3)
        {
            targetLevel = 250;
            //targetLevel=3;
            textTarget.text = "" + targetLevel;
        }
        else if (scriptStage.levelAktif == 4)
        {
            targetLevel = 999;
            //targetLevel=4;
            textTarget.text = "-";
        }
        //targetLevel = 0;
        //textTarget.text = "0";
    }
示例#3
0
    // Use this for initialization
    void Start()
    {
        textOpeningBonusStage.gameObject.SetActive(false);
        tscale = Time.timeScale;
        Debug.Log("Time Scale 1 : " + Time.timeScale);

        //canvasGameOver = GameObject.Find ("Canvas_gameover").GetComponent<Canvas>();
        canvasGameOver.gameObject.SetActive(false);
        imgNewHighScore.gameObject.SetActive(false);
        //GameObject.Find ("imgGameOver").transform.localScale = new Vector3 (3f,3f,3f);

        //cvsPassLevel = GameObject.Find ("Canvas_pass_level").GetComponent<Canvas> ();
        cvsPassLevel.gameObject.SetActive(false);

        //GameObject.Find ("Canvas_gameover").renderer.enabled = false;
        textWaktu = GetComponent <Text> ();
        //textOpening = GameObject.Find("Text_opening").GetComponent<Text> ();

        canvasOpening.gameObject.SetActive(true);
        canvasOpeningScale = new Vector3(canvasOpening.transform.localScale.x,
                                         canvasOpening.transform.localScale.y,
                                         canvasOpening.transform.localScale.z);

        //sc_stage script = GameObject.Find("txtStage").gameObject.GetComponent<sc_stage>();
        scriptStage = GameObject.Find("txtStage").GetComponent <sc_stage>();
        scriptScore = GameObject.Find("txtScore").GetComponent <sc_score>();

        if (scriptStage.levelAktif == 1)
        {
            waktu_main  = 60;
            waktu3Point = -1;
            //waktu3Point=20;
            //if(PlayerPrefs.GetString(PlayerPrefHandler.keyLoginActive)=="guest") {
            //	PlayerPrefs.SetInt (PlayerPrefHandler.keyUserTiket, 0);
            //}
        }
        else if (scriptStage.levelAktif == 2)
        {
            waktu_main  = 60;
            waktu3Point = 20;
        }
        else if (scriptStage.levelAktif == 3)
        {
            waktu_main  = 60;
            waktu3Point = 40;
        }
        else if (scriptStage.levelAktif == 4)
        {
            waktu_main  = 60;
            waktu3Point = 20;
        }

        //waktu_main = 5;
        PlayerPrefs.Save();

        textWaktu.text = "" + waktu_main;
    }