public void Clear() { if (MyLinker != null) { Destroy(MyLinker.gameObject); MyLinker = null; } MyLinker = null; MyOutCameraObject = null; }
public void LinkWith <T>(T created, scOutCameraLinker lnker = null) where T : Component { Clear(); //링커가 null 이면 가장 가까운 링커를 찾는다 MyLinker = lnker; if (MyLinker == null) { MyLinker = this.GetNearestParent <scOutCameraLinker>(); } //생성 MyOutCameraObject = MyLinker.Stage.MakeOutcamObject(gameObject, created, 1).gameObject; }