public static vec4 texture(sampler2DArray tex, vec3 coord) { throw new NotImplementedException(); }
public static vec4 texture(Location location, sampler2DArray sampler, vec3 P, float bias = 0) { return(texturef(location, sampler.i, P.x, P.y, P.z, 0, GetPName.TextureBinding2DArray)); }
public static vec4 texelFetch(Location location, sampler2DArray sampler, ivec3 P, int lod) { return(Shader.TraceFunction(location, new vec4(texelFetch <float>(location, sampler.i, P.x, P.y, P.z, lod, GetPName.TextureBinding2DArray)), "texelFetch")); }
protected extern vec4 textureGradOffset(sampler2DArray sampler, vec3 p, vec2 dPdx, vec2 dPdy, ivec2 offset);
protected extern vec4 texture(sampler2DArray sampler, vec2 p, float bias = 0);
protected extern ivec3 textureSize(sampler2DArray sampler, int lod);
protected extern vec4 textureGrad(sampler2DArray sampler, vec3 p, vec2 dPdx, vec2 dPdy);
protected extern vec4 textureLodOffset(sampler2DArray sampler, vec3 p, int lod, ivec2 offset);
protected extern vec4 texelFetchOffset(sampler2DArray sampler, ivec3 p, int lod, ivec2 offset);
protected extern vec4 texelFetch(sampler2DArray sampler, ivec3 p, int lod);
protected extern vec4 textureOffset(sampler2DArray sampler, vec3 p, ivec2 offset, float bias = 0);
protected extern vec4 textureLod(sampler2DArray sampler, vec3 p, float lod);