示例#1
0
 private void butModify_Click(object sender, EventArgs e)
 {
     sMFlag            = sFlag.修改;
     panel1.Visible    = true;
     textwsid.Enabled  = false;
     butDelete.Enabled = false;
     butAdd.Enabled    = false;
 }
示例#2
0
 private void butmodify_Click(object sender, EventArgs e)
 {
     panel1.Visible    = true;
     edtuserid.Enabled = false;
     butadd.Enabled    = false;
     butdelete.Enabled = false;
     sSFlag            = sFlag.修改;
 }
示例#3
0
 private void imbt_Add_Click(object sender, EventArgs e)
 {
     imbt_Add.Enabled    = true;
     imbt_Modify.Enabled = false;
     imbt_Delete.Enabled = false;
     _sFlag             = sFlag.新增;
     txt_CHECK_NO.Text  = Get_CHEK_NUMBER();
     PanelData.Visible  = true;
     txt_REST_TIME.Text = "10:00~10:15|11:50~12:40|15:00~15:15|17:40~18:20|22:00~22:15|23:50~00:40|03:00~03:15|05:40~06:20";
 }
示例#4
0
 private void butadd_Click(object sender, EventArgs e)
 {
     panel1.Visible      = true;
     edtuserId.Text      = "";
     combfacname.Text    = "";
     edtdeptname.Text    = "";
     edtdeptdesc.Text    = "";
     butmodify.Enabled   = false;
     butdelete.Enabled   = false;
     combfacname.Enabled = true;
     sSFlag = sFlag.新增;
 }
示例#5
0
 private void butAdd_Click(object sender, EventArgs e)
 {
     sMFlag            = sFlag.新增;
     panel1.Visible    = true;
     textwsid.Text     = "";
     textfacid.Text    = "";
     textuserid.Text   = "";
     textwsname.Text   = "";
     textwsid.Enabled  = true;
     butModify.Enabled = false;
     butDelete.Enabled = false;
 }
示例#6
0
 private void butadd_Click(object sender, EventArgs e)
 {
     panel1.Visible      = true;
     edtwfid.Text        = "";
     edtwfdesc.Text      = "";
     edtwfcaption.Text   = "";
     edtrolecaption.Text = "";
     edtworkurl.Text     = "";
     butmodify.Enabled   = false;
     butdelete.Enabled   = false;
     ssFlag = sFlag.新增;
     edtwfid.SelectAll();
     edtwfid.Focus();
 }
示例#7
0
        private void butadd_Click(object sender, EventArgs e)
        {
            panel1.Visible      = true;
            butdelete.Enabled   = false;
            butmodify.Enabled   = false;
            combdeptname.Text   = "";
            edtpwd.Text         = "";
            edtuseremail.Text   = "";
            edtuserid.Text      = "";
            edtusername.Text    = "";
            edtuserphone.Text   = "";
            edtuserid.Enabled   = true;
            combfacId.Text      = "";
            combdeptname.Text   = "";
            comrolecaption.Text = "";

            sSFlag = sFlag.新增;
        }
示例#8
0
        private void imbt_Modify_Click(object sender, EventArgs e)
        {
            if (SelectIndex != -1)
            {
                //string err = refwebtEditing.Instance.ChktEditing(new WebServices.tEditing.tEditing1()
                //{
                //    userId = this.mFrm.gUserInfo.userId,
                //    prj = "TimeOut",
                //    funname = this.dgvTimeOut[0, SelectIndex].Value.ToString(),
                //    username = this.mFrm.gUserInfo.username,
                //    PC_NAME = FrmBLL.publicfuntion.HostName + " IP:" + ((LsIp.Count > 1) ? LsIp[1] : LsIp[0]),
                //    MAC_ADD = FrmBLL.publicfuntion.getMacList()[0]
                //});

                string err = FrmBLL.publicfuntion.ChktEditing(this.dgvTimeOut[0, SelectIndex].Value.ToString(), "TimeOut", this.mFrm.gUserInfo.userId, this.mFrm.gUserInfo.username);
                if (err != "OK")
                {
                    if (err.IndexOf("ERROR") != -1)
                    {
                        this.mFrm.ShowPrgMsg(err, MainParent.MsgType.Error);
                        return;
                    }
                    else
                    {
                        MessageBoxEx.Show(string.Format("用户:[{0}]/[{1}]--{2}正在编辑中,您现在不能进行修改!!",
                                                        err.Split(':')[1].Split(',')[0], err.Split(':')[1].Split(',')[1], err.Split(':')[1].Split(',')[2]), "提示!!");
                        return;
                    }
                }

                PanelData.Visible   = true;
                imbt_Add.Enabled    = false;
                imbt_Modify.Enabled = true;
                imbt_Delete.Enabled = false;
                _sFlag = sFlag.修改;
            }
        }
示例#9
0
    public void cdivide(stateObject state)//플래그에 따라 버퍼를 나눔
    {
        sFlag Flag = new sFlag();

        Flag = (sFlag)BytetoStruct(state.buffer, typeof(sFlag), 256); //플래그 확인
        if (Flag.flag == (char)eMSG.em_USER_LOGIN)
        {
            vLogin(state.buffer);
            //로그인 시 받는 메시지
        }
        else if (Flag.flag == (char)eMSG.em_USER_MATCHING)
        {
            vMatching();
            //매칭 시 받는 메시지
        }
        else if (Flag.flag == (char)eMSG.em_USER_POSITION)
        {
            Set_Position(state.buffer);
            //위치 받을 시 받는 메시지
        }
        else if (Flag.flag == (char)eMSG.em_USER_TEAM)
        {
            Set_Team(state.buffer);
            //팀 결정 시 받는 메시지
        }
        else if (Flag.flag == (char)eMSG.em_USER_RAYSHOT)
        {
            Set_Rayshot(state.buffer);
            //레이에 관한 메시지
        }
        else if (Flag.flag == (char)eMSG.em_USER_CAMERA)
        {
            Set_Camera(state.buffer);
            //카메라 정보값
        }
        else if (Flag.flag == (char)eMSG.em_USER_FKEY)
        {
            Set_Fkey(state.buffer);
            //Fkey 정보값
        }
        else if (Flag.flag == (char)eMSG.em_USER_ZKEY)
        {
            Set_Zkey(state.buffer);
            //Zkey 정보값
        }
        else if (Flag.flag == (char)eMSG.em_USER_XKEY)
        {
            Set_Xkey(state.buffer);
        }
        else if (Flag.flag == (char)eMSG.em_USER_CKEY)
        {
            Set_Ckey(state.buffer);
            //Fkey 정보값
        }
        else if (Flag.flag == (char)eMSG.em_USER_VKEY)
        {
            Set_Vkey(state.buffer);
            //Fkey 정보값
        }
        else if (Flag.flag == (char)eMSG.em_USER_RKEY)
        {
            Set_Rkey(state.buffer);
            //Rkey 정보값
        }
        else if (Flag.flag == (char)eMSG.em_USER_GAMEDEATH)
        {
            Set_Gamedeath(state.buffer);
        }
        else if (Flag.flag == (char)eMSG.em_USER_RESOURCE)
        {
            Set_Resource(state.buffer);//자원값
        }
        else if (Flag.flag == (char)eMSG.em_USER_STATUS)
        {
            Set_status(state.buffer);//상태값
        }
        else if (Flag.flag == (char)eMSG.em_OBJECT_TREE)
        {
            Set_Tree(state.buffer);//나무 상태값
        }
        else if (Flag.flag == (char)eMSG.em_OBJECT_STONE)
        {
            Set_Stone(state.buffer);//돌 상태값
        }
        else if (Flag.flag == (char)eMSG.em_OBJECT_BULLET)
        {
            Set_Bullet(state.buffer);//총알상자 상태값
        }
        else if (Flag.flag == (char)eMSG.em_MAP_MAPSETTING)
        {
            //set_Mapsetting(state.buffer);
        }
        else if (Flag.flag == (char)eMSG.em_OBJECT_FLOOR)
        {
            Set_Floor(state.buffer);//박스 상태값
        }
        else if (Flag.flag == (char)eMSG.em_USER_LOGOUT)
        {
            //게임도중 로그아웃시 설정
            Set_Logout(state.buffer);
        }
    }