public override void Exit() { //IL_0017: Unknown result type (might be due to invalid IL or missing references) //IL_001e: Expected O, but got Unknown //IL_0050: Unknown result type (might be due to invalid IL or missing references) //IL_0071: Unknown result type (might be due to invalid IL or missing references) if (windEffect != null) { EffectManager.ReleaseEffect(windEffect.get_gameObject(), true, false); } if (spots != null) { spots.ClearAllSpot(); } if (regionMapRoot != null) { Object.Destroy(regionMapRoot.get_gameObject()); } if (_camera != null) { Object.Destroy(_camera.get_gameObject()); } if (null != dungeonOpenEffect) { Object.Destroy(dungeonOpenEffect); } base.Exit(); }
private static void InitFx(rymFX fx, bool binary) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) if (fx.get_gameObject().get_layer() != 5) { SceneSettingsManager.ApplyEffect(fx, false); } }
private IEnumerator DoStartLogoAnimation(bool tutorial_flag, Action onComplete, Action onLoop) { logo.root.set_position(Vector3.get_up() * 1000f); logo.root.set_rotation(Quaternion.get_identity()); logo.root.set_localScale(Vector3.get_one()); logo.camera.get_gameObject().SetActive(true); Material faderMat = logo.fader.get_material(); Material logoMat = logo.logo.get_material(); logo.camera.set_depth(-1f); logo.dragonRoot.SetActive(false); Color dragonPlaneColor = new Color(1f, 1f, 1f, 0f); logo.dragonPlane.get_sharedMaterial().SetColor("Color", dragonPlaneColor); if (tutorial_flag) { this.StartCoroutine(DoFadeOut()); SoundManager.RequestBGM(11, false); while (MonoBehaviourSingleton <SoundManager> .I.playingBGMID != 11 || MonoBehaviourSingleton <SoundManager> .I.changingBGM) { yield return((object)null); } yield return((object)new WaitForSeconds(2.3f)); } else { faderMat.SetColor("_Color", new Color(0f, 0f, 0f, 0f)); } effects = (GameObject[])new GameObject[titleEffectPrefab.Length]; for (int j = 0; j < titleEffectPrefab.Length; j++) { rymFX effect = ResourceUtility.Realizes(titleEffectPrefab[j], -1).GetComponent <rymFX>(); effect.Cameras = (Camera[])new Camera[1] { logo.camera }; effect.get__transform().set_localScale(effect.get__transform().get_localScale() * 10f); if (j == 1) { effect.get__transform().set_position(new Vector3(0.568f, 999.946f, 0.1f)); } else { effect.get__transform().set_position(logo.eye.get_transform().get_position()); } effects[j] = effect.get_gameObject(); } yield return((object)new WaitForSeconds(1f)); float timer4 = 0f; while (timer4 < 0.17f) { timer4 += Time.get_deltaTime(); float s = Mathf.Clamp01(timer4 / 0.17f); logo.eye.get_transform().set_localScale(Vector3.get_one() * s * 10f); logoMat.SetFloat("_AlphaRate", -1f + timer4 * 2f); yield return((object)null); } logo.dragonRoot.SetActive(true); while (timer4 < 1f) { timer4 += Time.get_deltaTime(); logoMat.SetFloat("_AlphaRate", -1f + timer4 * 2f); dragonPlaneColor.a = timer4; logo.dragonPlane.get_sharedMaterial().SetColor("Color", dragonPlaneColor); yield return((object)null); } dragonPlaneColor.a = 1f; logo.dragonPlane.get_sharedMaterial().SetColor("Color", dragonPlaneColor); timer4 = 0f; while (timer4 < 0.5f) { timer4 += Time.get_deltaTime(); logoMat.SetFloat("_BlendRate", timer4 * 2f); yield return((object)null); } logo.bg.SetActive(true); logo.effect1.SetActive(true); timer4 = 0f; Material bgMaterial = logo.bgFader.get_material(); while (timer4 < 0.7f) { timer4 += Time.get_deltaTime(); bgMaterial.set_color(new Color(1f, 1f, 1f, 1f - timer4 / 0.7f)); yield return((object)null); } if (!tutorial_flag) { onLoop?.Invoke(); while (!tutorial_flag) { yield return((object)null); } } yield return((object)new WaitForSeconds(0.3f)); if (titleUIPrefab != null) { Transform title_ui = ResourceUtility.Realizes(titleUIPrefab, MonoBehaviourSingleton <UIManager> .I.uiRootTransform, 5); if (title_ui != null) { Transform t3 = Utility.Find(title_ui, "BTN_START"); if (t3 != null) { t3.GetComponent <Collider>().set_enabled(false); } t3 = Utility.Find(title_ui, "BTN_ADVANCED_LOGIN"); if (t3 != null) { t3.get_gameObject().SetActive(false); } t3 = Utility.Find(title_ui, "BTN_CLEARCACHE"); if (t3 != null) { t3.get_gameObject().SetActive(false); } } } yield return((object)new WaitForSeconds(6f)); timer4 = 0f; while (timer4 < 0.3f) { timer4 += Time.get_deltaTime(); faderMat.SetColor("_Color", new Color(0f, 0f, 0f, timer4 / 0.3f)); yield return((object)null); } MonoBehaviourSingleton <InputManager> .I.SetDisable(INPUT_DISABLE_FACTOR.INGAME_TUTORIAL, false); for (int i = 0; i < effects.Length; i++) { EffectManager.ReleaseEffect(effects[i], true, false); } onComplete?.Invoke(); }
private static bool OnQueryDestroyFx(rymFX fx) { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown if (MonoBehaviourSingleton <EffectManager> .IsValid() && MonoBehaviourSingleton <EffectManager> .I.StockOrDestroy(fx.get_gameObject(), false)) { return(false); } return(true); }
private IEnumerator DoExitEvent(RegionMapPortal portal, rymFX effect, float delay = 0f, bool reverse = false, bool findDungeon = false) { if (effect != null) { EffectManager.ReleaseEffect(effect.get_gameObject(), true, false); effect = null; } yield return((object)new WaitForSeconds(delay)); LoadObject loadObj = null; if (findDungeon) { LoadingQueue loadQueue = new LoadingQueue(this); FieldMapTable.FieldMapTableData mapData = Singleton <FieldMapTable> .I.GetFieldMapData((uint)portal.toLocation.mapId); loadObj = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionMap_" + mapData.childRegionId.ToString("D3"), false); if (null != dungeonOpenEffect) { EffectCtrl eff = dungeonOpenEffect.GetComponent <EffectCtrl>(); eff.Reset(); for (int i = 0; i < eff.particles.Length; i++) { ParticleSystem particle = eff.particles[i]; if (!(null == particle)) { Renderer renderer = particle.GetComponent <Renderer>(); if (!(null == renderer)) { renderer.set_sortingOrder(2); } } } dungeonOpenEffect.get_gameObject().SetActive(true); AudioClip clip_effect = eff.attachedAudioClip; if (clip_effect != null) { int SE_CONFIG_AREA_LOCATION = eff.attachedAudioSettingID; SoundManager.PlayOneShotUISE(clip_effect, SE_CONFIG_AREA_LOCATION); } yield return((object)new WaitForSeconds(eff.waitTime)); } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } } TweenScale.Begin(playerMarker.get_gameObject(), MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.playerMarkerScaleTime, Vector3.get_zero()); yield return((object)new WaitForSeconds(MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.playerMarkerScaleTime)); float timer = 0f; Vector3 target2 = portal.toLocation.get_transform().get_position(); playerMarker.SetParent(portal.toLocation.get_transform()); if (reverse) { target2 = portal.fromLocation.get_transform().get_position(); playerMarker.SetParent(portal.fromLocation.get_transform()); } playerMarker.set_localPosition(MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.playerMarkerOffset); target2 -= _camera.get_transform().get_forward() * MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.eventCameraDistance; Vector3 startPos = _camera.get_transform().get_position(); TweenScale.Begin(playerMarker.get_gameObject(), MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.playerMarkerScaleTime, Vector3.get_one()); while (timer <= MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.eventCameraMoveTime) { timer += Time.get_deltaTime(); _camera.get_transform().set_position(Vector3.Lerp(startPos, target2, timer / MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.eventCameraMoveTime)); yield return((object)null); } _camera.get_transform().set_position(target2); yield return((object)new WaitForSeconds(MonoBehaviourSingleton <GlobalSettingsManager> .I.worldMapParam.eventRemainTime)); if (findDungeon) { yield return((object)this.StartCoroutine(DoFindNewDungeonEvent(portal, loadObj))); } OnQuery_EXIT(); }
private IEnumerator DoInitialize() { eventData = (SectionEventData)GameSection.GetEventData(); if (MonoBehaviourSingleton <InGameManager> .IsValid()) { portalData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <InGameManager> .I.beforePortalID); } if (MonoBehaviourSingleton <OutGameSettingsManager> .IsValid() && portalData == null) { portalData = Singleton <FieldMapTable> .I.GetPortalData((uint)MonoBehaviourSingleton <OutGameSettingsManager> .I.homeScene.linkFieldPortalID); } if (eventData.IsQuestToField()) { portalData = Singleton <FieldMapTable> .I.GetPortalData(MonoBehaviourSingleton <FieldManager> .I.currentPortalID); } if (portalData == null) { base.Initialize(); } else { FieldMapTable.FieldMapTableData currentMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.srcMapID); newMapData = Singleton <FieldMapTable> .I.GetFieldMapData(portalData.dstMapID); regionId = newMapData.regionId; if (NeedDirectionOpenRegion()) { toRegionRelease = true; base.Initialize(); } else { if (currentMapData != null && newMapData != null && newMapData.regionId != currentMapData.regionId) { regionId = currentMapData.regionId; } if (newMapData == null || !IsValidRegion(newMapData)) { newMapData = null; base.Initialize(); } else { LoadingQueue loadQueue = new LoadingQueue(this); LoadObject loadedEventUIRoot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "NewFieldOpenEventUIRoot", false); LoadObject loadedLocationSpot = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "LocationSpot", false); LoadObject loadedEventCamera = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "NewFieldEventCamera", false); LoadObject loadedFilterCamera = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "ZoomBlurFilterCamera", false); LoadObject loadedPlayerMarker = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "PlayerMarker", false); LoadObject loadedRegion = loadQueue.Load(RESOURCE_CATEGORY.WORLDMAP, "RegionMap_" + regionId.ToString("D3"), false); LoadObject loadedEffect = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_UI, "ef_ui_map_fire_01", false); LoadObject loadedWindEffect = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_ACTION, "ef_btl_bg_questmap_01", false); LoadObject loadedDungeonEff = null; if (eventData.IsFindNewDungeon() && newMapData != null) { uint mapID = newMapData.mapID; loadedDungeonEff = loadQueue.LoadEffect(RESOURCE_CATEGORY.EFFECT_DUNGEON, "DEF_" + mapID.ToString("D8"), false); } LoadObject loadedEncounterBossCutIn = null; if (eventData.IsEncounterBossEvent()) { loadedEncounterBossCutIn = loadQueue.Load(RESOURCE_CATEGORY.UI, "InGameFieldQuestWarning", false); } CacheAudio(loadQueue); if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } if (loadedEncounterBossCutIn != null) { fieldQuestWarningRoot = ResourceUtility.Realizes(loadedEncounterBossCutIn.loadedObject, -1).get_gameObject(); UIPanel panel = fieldQuestWarningRoot.GetComponentInChildren <UIPanel>(); if (panel != null) { panel.depth = 8000; } if (MonoBehaviourSingleton <UIInGameFieldQuestWarning> .IsValid()) { MonoBehaviourSingleton <UIInGameFieldQuestWarning> .I.Load(loadQueue); } } if (loadQueue.IsLoading()) { yield return((object)loadQueue.Wait()); } topEffectPrefab = loadedEffect.loadedObject; Transform t = ResourceUtility.Realizes(loadedEventUIRoot.loadedObject, base._transform, -1); regionMapRoot = ResourceUtility.Realizes(loadedRegion.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).get_gameObject().GetComponent <RegionMapRoot>(); if (regionMapRoot != null) { bool wait = true; regionMapRoot.InitPortalStatus(delegate { ((_003CDoInitialize_003Ec__Iterator164) /*Error near IL_0526: stateMachine*/)._003Cwait_003E__15 = false; }); while (wait) { yield return((object)null); } } blurFilter = (ResourceUtility.Instantiate <Object>(loadedFilterCamera.loadedObject) as GameObject).GetComponent <ZoomBlurFilter>(); blurFilter.get_transform().set_parent(base._transform); _camera = ResourceUtility.Realizes(loadedEventCamera.loadedObject, MonoBehaviourSingleton <AppMain> .I._transform, -1).GetComponent <Camera>(); uiFrontMapSprite = t.FindChild("FrontMap").get_gameObject().GetComponent <UITexture>(); if (uiFrontMapSprite != null) { uiFrontMapSprite.alpha = 0f; } uiMapSprite = t.FindChild("Map").get_gameObject().GetComponent <UITexture>(); InitMapSprite(MonoBehaviourSingleton <ScreenOrientationManager> .I.isPortrait); if (eventData.IsEncounterBossEvent()) { t.FindChild("TaptoSkip").get_gameObject().SetActive(false); } bgEventListener = UIEventListener.Get(t.Find("BG").get_gameObject()); tutorialTrigger = t.FindChild("TUTORIAL_TRIGGER"); if (tutorialTrigger != null) { if (!TutorialStep.HasAllTutorialCompleted()) { tutorialTrigger.get_gameObject().SetActive(true); UITweenCtrl.Play(tutorialTrigger, true, null, false, 0); } else { tutorialTrigger.get_gameObject().SetActive(false); } } spots = new SpotManager(null, loadedLocationSpot.loadedObject as GameObject, _camera); spots.spotRootTransform = t; playerMarker = ResourceUtility.Realizes(loadedPlayerMarker.loadedObject, -1); PlayerMarker playerMarkerCom = playerMarker.GetComponent <PlayerMarker>(); if (null != playerMarkerCom) { playerMarkerCom.SetCamera(_camera.get_transform()); } windEffect = ResourceUtility.Realizes(loadedWindEffect.loadedObject, _camera.get_transform(), -1).get_gameObject().GetComponent <rymFX>(); windEffect.Cameras = (Camera[])new Camera[1] { _camera }; windEffect.get_gameObject().set_layer(LayerMask.NameToLayer("WorldMap")); if (loadedDungeonEff != null) { dungeonOpenEffect = ResourceUtility.Realizes(loadedDungeonEff.loadedObject, base._transform, -1); dungeonOpenEffect.get_gameObject().SetActive(false); } CreateVisitedLocationSpot(); if (MonoBehaviourSingleton <GameSceneManager> .I.GetCurrentSceneName() == "InGameScene") { MonoBehaviourSingleton <ScreenOrientationManager> .I.OnScreenRotate += InitMapSprite; } base.Initialize(); } } } }