// Start is called before the first frame update void Start() { _player = player.GetComponent <rvMovementPers>(); }
// Start is called before the first frame update void Start() { Time.timeScale = 1; numEnemies = GameObject.FindGameObjectsWithTag("Enemy").Length + GameObject.FindGameObjectsWithTag("EnemyFollow").Length; player = GameObject.FindGameObjectWithTag("Player").GetComponent <rvMovementPers>(); }