// Start is called before the first frame update void Start() { myroute = route.GetComponent <route2>(); routeToGo = 0; tParam = 0f; speedModifier = 0.85f; coroutineAllowed = false; }
private void MainForm_Load(object sender, EventArgs e) { LS[0] = new route1(); LS[1] = new route2(); LS[2] = new route3(); LS[3] = new route4(); LS[4] = new route5(); for (int i = 0; i < 5; i++) { LS[i].CreateRoute(); LS[i].LinkRoute(this); } }
route1.Defaults.SequenceEqual(route2.Defaults) &&