示例#1
0
 // Start is called before the first frame update
 void Start()
 {
     Destroy(gameObject, waitTime);
     database = GameObject.FindGameObjectWithTag("rooms").GetComponent <roomDatabase>();
     Invoke("Generate", 0.1f);
 }
示例#2
0
 void Start()
 {
     database = GameObject.FindGameObjectWithTag("rooms").GetComponent <roomDatabase>();
     database.rooms.Add(this.gameObject);
 }