private void ExecuteWinQuerry(string querry) { dbconn.Open(); dbcmd = dbconn.CreateCommand(); dbcmd.CommandText = querry; reader = dbcmd.ExecuteReader(); while (reader.Read()) { if (Random.Range(1, 100) < reader.GetInt16(0)) { tempQuantItem = Random.Range(1, reader.GetInt16(1)); if (tempQuantItem != 0) { partsTxt.text += reader.GetString(2) + " " + tempQuantItem + " ,"; int newQuantItem = reader.GetInt16(4) + tempQuantItem; reward tempReward = new reward(); tempReward.ResID = reader.GetInt16(3); tempReward.ResQuantity = newQuantItem; endGameSalvage.Add(tempReward); } } tempQuantItem = 0; //tempQuantItem = reader.GetInt16(0); } dbconn.Close(); }
// Use this for initialization public void init(reward reward) { currentReward = reward; foreach (RoleRecord role in reward.roles) { GameObject head = Instantiate(roleHead, mainPanel.transform); head.GetComponent <roleInPanel>().init(role, roleInfPanel); } foreach (int no in reward.itemNos) { GameObject item = Instantiate(itemHead, mainPanel.transform); item.GetComponent <itemInMarket>().init(no, itemList.main.objects[no], itemInfPanel); } goldNum.text = "" + reward.bonus; trans.beforeTrans += extractReward; }
public ActionResult AddReward([Bind(Include = "points,progress,job_id")] reward reward) { if (reward == null) { return(HttpNotFound()); } job job = _jobService.GetById((int)reward.job_id); if (job == null) { return(HttpNotFound()); } job.rewards.Add(reward); _jobService.Update(job); _jobService.commit(); return(RedirectToAction("Index")); }
void Awake() { Reward = GameObject.Find("Event").GetComponent <reward>(); Player = GetComponent <player>(); }
void Start() { Items = GetComponent <item>(); Items.Load(); DateTime d = GetNistTime(); switch (d.DayOfWeek) { case DayOfWeek.Monday: indexDay = 1; break; case DayOfWeek.Tuesday: indexDay = 2; break; case DayOfWeek.Wednesday: indexDay = 3; break; case DayOfWeek.Thursday: indexDay = 4; break; case DayOfWeek.Friday: indexDay = 5; break; case DayOfWeek.Saturday: indexDay = 6; break; case DayOfWeek.Sunday: indexDay = 7; break; } // Reward = GetComponent <reward>(); // Reward.Load(); // if (indexDay == 1) { if (Reward.Reward.RewardDbList[0].Status == 0) { for (int i = 0; i < Reward.Reward.RewardDbList.Length; i++) { Reward.Reward.RewardDbList[i].Status = 0; } Reward.Save(); } } // foreach (var item in Reward.Reward.RewardDbList) { var e = Instantiate(ItemReward, ContentView); var RewardS = e.GetComponent <ItemRewardControll>(); RewardS.Reward = item; RewardS.IsGetReward = item.IdReward == indexDay; foreach (var itemItem in Items.Player.ItemDbList) { if (item.IdItem == itemItem.IdItem) { RewardS.Item = itemItem; break; } } } }