public void applyRepeller(particleChapter4_6 p, repellerChapter4Fig7 r) { Vector3 force = r.repel(p); applyForce(p, force); Debug.Log(force); }
// Start is called before the first frame update void Start() { repeller = Instantiate(repeller); repeller.transform.position = new Vector3(0f, -4f, 0f); rC4F7 = repeller.GetComponent <repellerChapter4Fig7>(); }