public void registerToGameSession_Process(int seqid, TProtocol iprot, TProtocol oprot) { registerToGameSession_args args = new registerToGameSession_args(); args.Read(iprot); iprot.ReadMessageEnd(); registerToGameSession_result result = new registerToGameSession_result(); result.Success = iface_.registerToGameSession(args.ClientId); oprot.WriteMessageBegin(new TMessage("registerToGameSession", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }
public void send_registerToGameSession(string clientId) #endif { oprot_.WriteMessageBegin(new TMessage("registerToGameSession", TMessageType.Call, seqid_)); registerToGameSession_args args = new registerToGameSession_args(); args.ClientId = clientId; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return(oprot_.Transport.BeginFlush(callback, state)); #else oprot_.Transport.Flush(); #endif }