// Update is called once per frame void Update() { if (playerEnter) { dMan.textLines = lines; dMan.textimage = img; dMan.textName = charac; dMan.images = images; if (!dMan.dialogActive) { dMan.currentLine = 0; dMan.showDialogue(); istriggered = true; playerEnter = false; } } if (!dMan.dialogActive && istriggered) { qmp.questCompleted(); transform.gameObject.SetActive(false); } }
private void questInstance2() { dMan.textLines = lines2; dMan.textimage = img2; dMan.textName = charac2; dMan.images = images; if (!dMan.dialogActive) { qmp.questCompleted(); dMan.showDialogue(); dMan.currentLine = 0; istriggered = true; load = true; } }
private void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.tag == "Player") { qml2.questCompleted(); gameObject.SetActive(false); } }
private void questInstance1() { dMan.textLines = lines; dMan.textimage = img; dMan.textName = charac; dMan.images = images; if (!dMan.dialogActive) { if (!hasBeenActivated) { qmp.questCompleted(); } dMan.showDialogue(); dMan.currentLine = 0; istriggered = true; hasBeenActivated = true; } }