public static void a() { pwnagebot.GameInterface.Frameworks.a.a A_2_1 = new pwnagebot.GameInterface.Frameworks.a.a(); pwnagebot.GameInterface.Frameworks.a.b A_2_2 = new pwnagebot.GameInterface.Frameworks.a.b(); int A_2_3 = 0; pwnagebot.GameInterface.Frameworks.a.OpenProcessToken(pwnagebot.GameInterface.Frameworks.a.GetCurrentProcess(), 40, ref A_2_3); pwnagebot.GameInterface.Frameworks.a.LookupPrivilegeValue((string)null, "SeDebugPrivilege", ref A_2_2); A_2_1.c = 1; A_2_1.b = 2; A_2_1.a = A_2_2; pwnagebot.GameInterface.Frameworks.a.AdjustTokenPrivileges(A_2_3, 0, ref A_2_1, 1024, 0, 0); }
private static extern int AdjustTokenPrivileges(int A_0, int A_1, [MarshalAs(UnmanagedType.Struct)] ref pwnagebot.GameInterface.Frameworks.a.a A_2, int A_3, int A_4, int A_5);