private void OnTriggerStay2D(Collider2D other) { if (other.gameObject.layer == LayerMask.NameToLayer("BroomTrigger") && state == State.Broom) { other.SendMessage("OnBroomCollide"); } if (other.CompareTag("Liftable") && AtlasInputManager.getKeyPressed("Up", true)) { liftObject(other.gameObject); } if (other.CompareTag("ResetDamaging")) { if (graceFrames > 0) { graceFrames--; } else { resetPosition = true; } } ; if (other.CompareTag("ResetDrown")) { drown(); } if (intangibleStates.Contains(state)) { return; } if (other.gameObject.layer == LayerMask.NameToLayer("Danger") && (!invulnerable || other.CompareTag("ResetDamaging"))) { if (other.CompareTag("ResetDamaging") && graceFrames > 0) { return; } if (other.CompareTag("Projectile")) { projectile p = other.GetComponent <projectile>(); if (p.hurtPlayer) { p.hit(); } } startBonk(1, resetPosition); return; } }
void OnTriggerEnter2D(Collider2D col) { projectile missile = col.gameObject.GetComponent <projectile> (); if (missile) { health -= missile.getdamage(); missile.hit(); if (health <= 0) { Destroy(gameObject); LevelManager level = GameObject.Find("LevelManager").GetComponent <LevelManager>(); level.LoadLevel("Lost"); } } }
void OnTriggerEnter2D(Collider2D col) { projectile missile = col.gameObject.GetComponent <projectile> (); if (missile) { health -= missile.getdamage(); missile.hit(); if (health <= 0) { Destroy(gameObject); AudioSource.PlayClipAtPoint(death, transform.position); scorekeeper.scoreinc(scorevalue); } } }