示例#1
0
 void OnDisable()
 {
     if (gameObject.transform.parent.gameObject.activeSelf)
     {
         OnProgressBarDown = null;
     }
 }
示例#2
0
 public void Close()
 {
     if (OnProgressBarDown != null)
     {
         OnProgressBarDown(npcId_);
         OnProgressBarDown = null;
     }
     gameObject.SetActive(false);
     npcId_ = 0;
 }