void Start() { actualSceneNameOnSceneSystem = SceneManager.GetActiveScene().name; primarySystemObject = GameObject.FindWithTag("PrimarySystem"); primarySystemScript = primarySystemObject.GetComponent <primarySystem>(); primarySystemScript.actualSceneName = actualSceneNameOnSceneSystem; }
void AssociateObjects() { primarySystemObject = GameObject.FindWithTag("PrimarySystem"); primarySystemScript = primarySystemObject.GetComponent <primarySystem>(); ImagePlayerOne = GameObject.Find("ImagePlayerOne"); ImagePlayerTwo = GameObject.Find("ImagePlayerTwo"); PlayerVictoryTextObj = GameObject.Find("PlayerVictoryText"); TimerTextObj = GameObject.Find("TimerText"); PlayerVictoryText = PlayerVictoryTextObj.GetComponent <TextMeshProUGUI>(); TimerText = TimerTextObj.GetComponent <TextMeshProUGUI>(); primarySystemScript.AssociatePrimarySystemAudio(); }
void Start() { //AssociateSystem primarySystemObject = GameObject.FindWithTag("PrimarySystem"); primarySystemScript = primarySystemObject.GetComponent <primarySystem>(); audioSystemObj = GameObject.FindWithTag("CameraListener"); audioSystemScript = audioSystemObj.GetComponent <audioSystem>(); colliderPossitionY = 50.0f; AssociateShips(); AssociateTexts(); CheckSandbox(); CalculateScore(); primarySystemScript.AssociatePrimarySystemAudio(); //distancia da partida sem sandbox necessaryDistance = 2000.0f; playerTimerSaver = playerTimerOptionInMin; necessaryDistanceSaver = necessaryDistance; totalTimerSeconds = 0.0f; iniciate = 0; BothCameraText.text = ""; SSNecessaryDistanceText.text = "-- " + Math.Round(necessaryDistance, 0).ToString() + " --"; if (primarySystemScript.whichLang == "PT") { BackgroundStartText.text = "Pressione qualquer tecla para iniciar"; } else if (primarySystemScript.whichLang == "EN") { BackgroundStartText.text = "Press any key to start"; } }