void OnTriggerEnter(Collider other) { points pp = GameObject.FindWithTag("Points").GetComponent <points> (); float oldPoints = pp.getPoints(); float newPoints = oldPoints + 150; pp.setPoints(newPoints); }
void OnCollisionEnter(Collision collision) { if (!hasCollided) { if (collision.gameObject.name == "Bowling Ball" || collision.gameObject.tag == "Pin") { GameObject aa = GameObject.FindWithTag("Points"); points bb = aa.GetComponent <points> (); float cc = bb.getPoints(); cc = cc + 10; bb.setPoints(cc); hasCollided = true; } } }