public static void saveplayer(player pemain)
    {
        BinaryFormatter bf     = new BinaryFormatter();
        FileStream      stream = new FileStream(Application.persistentDataPath + "/player.sav", FileMode.Create);

        playerdatas data = new playerdatas(pemain);

        bf.Serialize(stream, data);
        stream.Close();
    }
    public static float[] loadplayer()
    {
        if (File.Exists(Application.persistentDataPath + "/player.sav"))
        {
            BinaryFormatter bf     = new BinaryFormatter();
            FileStream      stream = new FileStream(Application.persistentDataPath + "/player.sav", FileMode.Open);

            playerdatas data = bf.Deserialize(stream) as playerdatas;

            stream.Close();
            return(data.stats);
        }
        else
        {
            Debug.Log("File DOes Not Exist");
            return(new float[7]);
        }
    }