void delPlayer(string pad, int id = 0) { player_setup oldplayer = new player_setup(pad, id); if (!players_tmp.Contains(oldplayer)) { return; } players_tmp.Remove(oldplayer); Debug.Log("New player deleted " + oldplayer); }
void addPlayer(string pad, int id = 0) { player_setup newplayer = new player_setup(pad, id); if (players_tmp.Contains(newplayer)) { return; } players_tmp.Add(newplayer); Debug.Log("New player added " + newplayer); }