示例#1
0
 void OnCollisionEnter(Collision col)
 {
     if (collied)
     {
         return;
     }
     if (col.transform.tag == "ball")
     {
         if (col.transform.position.y <= transform.position.y)
         {
             Destroy(gameObject);
         }
     }
     if (col.transform.tag == "Player")
     {
         player_movment p = GameObject.FindGameObjectWithTag("Player").GetComponent <player_movment>();
         if (p.is_avliable())
         {
             p.set_player(this.get_player_from_ball());
             Destroy(gameObject);
         }
         else
         {
             pass_ball(2.2f);
             return;
         }
     }
     if (col.transform.tag == "floor")
     {
         //Debug.logger.Log("info", "adding ball place" + this.pos_index.ToString());
         //Debug.logger.Log("info", "adding ball color" + (this as ColoredBall).ball_color.ToString());
         pass_ball(1.2f);
     }
 }
示例#2
0
    public override void shoot()
    {
        player_movment player_mov = m_player.GetComponent <player_movment>();

        float      position_x = player_mov.position.position_values[player_mov.get_player_index()];
        Vector3    fin_pos    = new Vector3(position_x, m_player.transform.position.y - 2f);
        GameObject g          = (GameObject)GameObject.Instantiate(m_ball.gameObject, fin_pos, Quaternion.identity);

        g.GetComponent <Ball>().pos_index  = player_mov.get_player_index();
        g.GetComponent <Ball>().ball_index = m_ball.ball_index;
        g.GetComponent <Ball>().collied    = true;
        jar_system j = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <jar_system>();

        j.add_ball(g.GetComponent <Ball>(), player_mov.get_player_index());
    }