示例#1
0
    //--

    // Use this for initialization
    void Start()
    {
        database = GameObject.Find("Inventory").GetComponent <ItemDatabase> ();
        pi       = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>();
        cq       = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>();
        ps       = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>();
        pb       = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_battle>();
        kq       = GetComponent <KillQuest>();
        aic      = GetComponent <AIControl>();
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     pl = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>();
     btn1.onClick.AddListener(Btn1OnClick);
     btn2.onClick.AddListener(Btn2OnClick);
     btn_next.onClick.AddListener(NextOnClick);
     btn_exit.onClick.AddListener(ExitOnClick);
     if (pl.Levels_status[1] == true)
     {
         btn1.image.sprite = btn_c;
     }
     if (pl.Levels_status[2] == true)
     {
         btn2.image.sprite = btn_c;
     }
 }
示例#3
0
 // Use this for initialization
 void Start()
 {
     database   = GameObject.Find("Inventory").GetComponent <ItemDatabase>();
     inventory2 = GameObject.Find("Inventory_trading").GetComponent <Inventory2>();
     pl         = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>();
     co         = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>();
     prsnt      = prsn.GetComponent <Text>();
     prsn_anst  = prsn_ans.GetComponent <Text>();
     ans1.onClick.AddListener(ans1OnClick);
     ans2.onClick.AddListener(ans2OnClick);
     trd.onClick.AddListener(trdOnClick);
     ext.onClick.AddListener(extOnClick);
     if (Nr_Smth == true)
     {
         prsnt.text = "Кузнец";
         id         = 0;
     }
 }
示例#4
0
 void Start()
 {
     pi        = this.gameObject.GetComponent <player_interaction>();
     ps        = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>();
     QuestMas  = new float[10, 2];
     QuestData = new string[10, 4];
     //QuestsMas 0) Id персонажа, выдающего квест 1)Статус квеста
     QuestMas[0, 0] = 0;
     QuestMas[1, 0] = 1;
     QuestMas[2, 0] = 2; // Расставить id (позже)
     QuestMas[3, 0] = 3;
     QuestMas[4, 0] = 4;
     QuestMas[5, 0] = 5;
     QuestMas[6, 0] = 6;
     QuestMas[7, 0] = 7;
     QuestMas[8, 0] = 8;
     QuestMas[9, 0] = 9;
     //QuestData // 0)Имя квеста 1)Текст во время взятия квеста 2)Текст во время выполнения квеста 3)Текст во время сдачи квеста
     QuestData[0, 0] = "Убить бандита"; QuestData[0, 1] = "Есть одно дело, тебе нужно убить одного бандита в районе Северного леса. За это я тебе выдам неплохую награду"; QuestData[0, 2] = "Как там парень?"; QuestData[0, 3] = "Молодец! Этот парень был действительно плохим, вот твоя награда! (100 Gold)";
     LoadData();
     SaveData();
 }
 void Start()
 {
     pl        = GameObject.FindWithTag("Player").GetComponent <player_interaction>();
     thislevel = Application.loadedLevel;
 }
示例#6
0
 // Use this for initialization
 void Start()
 {
     pl_i = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>();
     d_ui = smith_d.GetComponent <DialogUI>();
 }
 // Use this for initialization
 void Start()
 {
     inventory = GameObject.Find("Inventory").GetComponent <Inventory>();
     pl_i      = player.GetComponent <player_interaction>();
 }
示例#8
0
 // Use this for initialization
 void Start()
 {
     pi = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>();
     cq = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>();
     ps = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>();
 }