//-- // Use this for initialization void Start() { database = GameObject.Find("Inventory").GetComponent <ItemDatabase> (); pi = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); cq = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>(); ps = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>(); pb = GameObject.FindGameObjectWithTag("Player").GetComponent <Player_battle>(); kq = GetComponent <KillQuest>(); aic = GetComponent <AIControl>(); }
// Use this for initialization void Start() { pl = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); btn1.onClick.AddListener(Btn1OnClick); btn2.onClick.AddListener(Btn2OnClick); btn_next.onClick.AddListener(NextOnClick); btn_exit.onClick.AddListener(ExitOnClick); if (pl.Levels_status[1] == true) { btn1.image.sprite = btn_c; } if (pl.Levels_status[2] == true) { btn2.image.sprite = btn_c; } }
// Use this for initialization void Start() { database = GameObject.Find("Inventory").GetComponent <ItemDatabase>(); inventory2 = GameObject.Find("Inventory_trading").GetComponent <Inventory2>(); pl = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); co = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>(); prsnt = prsn.GetComponent <Text>(); prsn_anst = prsn_ans.GetComponent <Text>(); ans1.onClick.AddListener(ans1OnClick); ans2.onClick.AddListener(ans2OnClick); trd.onClick.AddListener(trdOnClick); ext.onClick.AddListener(extOnClick); if (Nr_Smth == true) { prsnt.text = "Кузнец"; id = 0; } }
void Start() { pi = this.gameObject.GetComponent <player_interaction>(); ps = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>(); QuestMas = new float[10, 2]; QuestData = new string[10, 4]; //QuestsMas 0) Id персонажа, выдающего квест 1)Статус квеста QuestMas[0, 0] = 0; QuestMas[1, 0] = 1; QuestMas[2, 0] = 2; // Расставить id (позже) QuestMas[3, 0] = 3; QuestMas[4, 0] = 4; QuestMas[5, 0] = 5; QuestMas[6, 0] = 6; QuestMas[7, 0] = 7; QuestMas[8, 0] = 8; QuestMas[9, 0] = 9; //QuestData // 0)Имя квеста 1)Текст во время взятия квеста 2)Текст во время выполнения квеста 3)Текст во время сдачи квеста QuestData[0, 0] = "Убить бандита"; QuestData[0, 1] = "Есть одно дело, тебе нужно убить одного бандита в районе Северного леса. За это я тебе выдам неплохую награду"; QuestData[0, 2] = "Как там парень?"; QuestData[0, 3] = "Молодец! Этот парень был действительно плохим, вот твоя награда! (100 Gold)"; LoadData(); SaveData(); }
void Start() { pl = GameObject.FindWithTag("Player").GetComponent <player_interaction>(); thislevel = Application.loadedLevel; }
// Use this for initialization void Start() { pl_i = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); d_ui = smith_d.GetComponent <DialogUI>(); }
// Use this for initialization void Start() { inventory = GameObject.Find("Inventory").GetComponent <Inventory>(); pl_i = player.GetComponent <player_interaction>(); }
// Use this for initialization void Start() { pi = GameObject.FindGameObjectWithTag("Player").GetComponent <player_interaction>(); cq = GameObject.FindGameObjectWithTag("Player").GetComponent <ClassQuest>(); ps = GameObject.FindGameObjectWithTag("UI_Player").GetComponent <PlayerUI_Script>(); }