示例#1
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.tag == "player")
        {
            player_health playerStats = other.GetComponent <player_health>();

            playerStats.HealthTakeDamage(_damage);
        }
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     attack1         = GetComponent <enemy_fire>();
     attack2         = GetComponent <ram_attack>();
     attack3         = GetComponent <spawnTimeBomb>();
     attack1.isBoss  = true;
     attCD           = AttCD;
     attack1.enabled = false;
     attack2.enabled = false;
     attack3.enabled = false;
     finishAtt       = false;
     playerHealth    = player.GetComponent <player_health>();
 }