void Update()
 {
     if (inGame)
     {
         processaTempo();
         if (playerUI.text_counter_bool)
         {
             panel.SetActive(false);
             playable = false;
             playerUI.battleStartText();
             start_player_energy   = player.character_energy;
             current_player_energy = start_player_energy;
             start_enemy_energy    = enemy.character_energy;
             current_enemy_energy  = start_enemy_energy;
             player.initialize(1, 3);
             enemy.initialize(2, 3);
             characters.SetActive(true);
             ballon_go.SetActive(true);
         }
     }
 }