void Update() { if (inGame) { processaTempo(); if (playerUI.text_counter_bool) { panel.SetActive(false); playable = false; playerUI.battleStartText(); start_player_energy = player.character_energy; current_player_energy = start_player_energy; start_enemy_energy = enemy.character_energy; current_enemy_energy = start_enemy_energy; player.initialize(1, 3); enemy.initialize(2, 3); characters.SetActive(true); ballon_go.SetActive(true); } } }