public playerStateNode(playerStateNode original){ //index = original.index; //name = original.name; //type = original.type; health = original.health; damage = original.damage; //range = original.range; pos = new position(original.pos.x, original.pos.y); }
public playerStateNode(playerStateNode original) { //index = original.index; //name = original.name; //type = original.type; health = original.health; damage = original.damage; //range = original.range; pos = new position(original.pos.x, original.pos.y); }