void StopPlayer(playerPlataformerController player)
 {
     player.StopAllAttack();
     player.targetVelocity = Vector2.zero;
     player.StopInput();
 }
    // Update is called once per frame
    void Update()
    {
        // Cuida da vida
        PlayerHealth();

        PlayerBar();

        // Camera
        CameraControl();

        // BGOs do mapa
        MapaBGO();

        if (Input.GetKeyDown(KeyCode.Escape) && mode16bit)
        {
            mode16bit = false;
        }
        else if (Input.GetKeyDown(KeyCode.Escape) && !mode16bit)
        {
            mode16bit = true;
        }

        if (Input.GetKeyDown(KeyCode.JoystickButton8))
        {
            Instantiate(players[3]);
        }

        // Pausa o jogo
        if (Input.GetKeyDown(KeyCode.JoystickButton9) && !isPaused)
        {
            isPaused = true;
        }
        else if (Input.GetKeyDown(KeyCode.JoystickButton9) && isPaused)
        {
            isPaused = false;
        }

        if (Input.GetKeyDown(KeyCode.Backspace))
        {
            TDEEffect(rightPlayerScript);
        }

        // Pausa o jogo
        if (isPaused)
        {
            Time.timeScale = 0;
            leftPlayerScript.animator.speed  = 0;
            rightPlayerScript.animator.speed = 0;
            leftPlayerScript.enableControls  = false;
            rightPlayerScript.enableControls = false;
            uiTexts[5].enabled = true;
        }
        else
        {
            uiTexts[5].enabled = false;
        }

        if (!hitStopCurrently && !isPaused && !timeFreeze)
        {
            Time.timeScale = 1;
            leftPlayerScript.animator.speed  = 1;
            rightPlayerScript.animator.speed = 1;
        }


        // Checa a troca de lados
        var onTopLeft  = leftPlayer.transform.root.GetChild(2).GetChild(4).GetComponent <jumpOverCheck>().onTop;
        var onTopRight = rightPlayer.transform.root.GetChild(2).GetChild(4).GetComponent <jumpOverCheck>().onTop;

        if (leftPlayerScript.inCorner || rightPlayerScript.inCorner)
        {
            if (leftPlayerScript.posX > rightPlayerScript.posX && flipToggle && !onTopLeft && !onTopRight && !leftPlayerScript.currentlyAttacking && !rightPlayerScript.currentlyAttacking && leftPlayerScript.grounded && rightPlayerScript.grounded)
            {
                leftPlayerScript.isLeft  = false;
                rightPlayerScript.isLeft = true;
                leftPlayerScript.flipCharacterLeft();
                rightPlayerScript.flipCharacterRight();
                flipToggle = false;
            }
            else if (leftPlayerScript.posX < rightPlayerScript.posX && !flipToggle && !onTopLeft && !onTopRight && !leftPlayerScript.currentlyAttacking && !rightPlayerScript.currentlyAttacking && leftPlayerScript.grounded && rightPlayerScript.grounded)
            {
                leftPlayerScript.isLeft  = true;
                rightPlayerScript.isLeft = false;
                leftPlayerScript.flipCharacterRight();
                rightPlayerScript.flipCharacterLeft();
                flipToggle = true;
            }
        }
        else
        {
            if (leftPlayerScript.posX > rightPlayerScript.posX && flipToggle && !onTopLeft && !onTopRight && !leftPlayerScript.currentlyAttacking && !rightPlayerScript.currentlyAttacking)
            {
                leftPlayerScript.isLeft  = false;
                rightPlayerScript.isLeft = true;
                leftPlayerScript.flipCharacterLeft();
                rightPlayerScript.flipCharacterRight();
                flipToggle = false;
            }
            else if (leftPlayerScript.posX < rightPlayerScript.posX && !flipToggle && !onTopLeft && !onTopRight && !leftPlayerScript.currentlyAttacking && !rightPlayerScript.currentlyAttacking)
            {
                leftPlayerScript.isLeft  = true;
                rightPlayerScript.isLeft = false;
                leftPlayerScript.flipCharacterRight();
                rightPlayerScript.flipCharacterLeft();
                flipToggle = true;
            }
        }

        // Cuida do contador de combo
        ComboCounter();

        // Seleciona as coisas que acontecem quando o jogo roda
        if (gameRunning && !isPaused)
        {
            // Controle
            leftPlayerScript.enableControls  = true;
            rightPlayerScript.enableControls = true;
            timeLeft -= Time.deltaTime;
            if (timeLeft > 0)
            {
                uiTexts[10].text = timeLeft.ToString("0");
            }
            else
            {
                uiTexts[10].text = 0.ToString("0");
            }
        }
        else
        {
            leftPlayerScript.enableControls  = false;
            rightPlayerScript.enableControls = false;
        }

        leftPlayerScript.gameRunning  = gameRunning;
        rightPlayerScript.gameRunning = gameRunning;

        if (leftPlayerScript.jumpingOver || leftPlayerScript.beingJumpedOver)
        {
            leftPlayerScript.enableControls = false;
            leftPlayerScript.StopInput();
        }

        if (rightPlayerScript.jumpingOver || rightPlayerScript.beingJumpedOver)
        {
            rightPlayerScript.enableControls = false;
            rightPlayerScript.StopInput();
        }

        /*if (!introDone){
         *  DOTween.To(() => GameObject.FindWithTag("MainCamera").GetComponent<Camera>().orthographicSize, x => GameObject.FindWithTag("MainCamera").GetComponent<Camera>().orthographicSize = x, 10f, 2f);
         *  DOTween.To(() => alpha, x => alpha = x, 1f, 2f);
         *
         *  uiImages[2].rectTransform.DOScaleX(1, 2).SetDelay(2);
         *  uiImages[5].rectTransform.DOScaleX(1, 2).SetDelay(2);
         *  uiImages[1].rectTransform.DOScaleX(1, 2).SetDelay(2);
         *  uiImages[4].rectTransform.DOScaleX(1, 2).SetDelay(2);
         *
         *  foreach (var text in uiTexts){
         *      text.GetComponent<CanvasRenderer>().SetAlpha(alpha);
         *  }
         *  foreach (var images in uiImages){
         *      images.GetComponent<CanvasRenderer>().SetAlpha(alpha);
         *  }
         *  StartCoroutine(StartCondition());
         * }*/
    }