void Update() { float controlThrow = CrossPlatformInputManager.GetAxis("Horizontal"); float controlThrowJump = CrossPlatformInputManager.GetAxis("Jump"); if (myBodyCollider.IsTouchingLayers(LayerMask.GetMask("Ground"))) { Debug.Log("Player is Touching Ground"); FindObjectOfType <AudioManager>().Play("PlayerJump"); //Debug.Log("Jump Is Pressed"); //FindObjectOfType<AudioManager>().Play("PlayerJump"); //if (myBodyCollider.IsTouchingLayers(LayerMask.GetMask("Enemy", "Hazards"))) } //FindObjectOfType<AudioManager>().Play("PlayerJump"); Vector2 directionalInput = new Vector2(controlThrow, controlThrowJump); player.SetDirectionalInput(directionalInput); if (CrossPlatformInputManager.GetButtonDown("Jump")) { //FindObjectOfType<AudioManager>().Play("PlayerJump"); player.OnJumpInputDown(); } if (CrossPlatformInputManager.GetButtonUp("Jump")) { player.OnJumpInputUp(); } }
void Update() { float controlThrow = CrossPlatformInputManager.GetAxis("Horizontal"); float controlThrowJump = CrossPlatformInputManager.GetAxis("Jump"); Vector2 directionalInput = new Vector2(controlThrow, controlThrowJump); player.SetDirectionalInput(directionalInput); if (CrossPlatformInputManager.GetButtonDown("Jump")) { player.OnJumpInputDown(); } if (CrossPlatformInputManager.GetButtonUp("Jump")) { player.OnJumpInputUp(); } }