public void findNormalOne() { string h=findBase (GM.normalPro,0); playerHero newHero = new playerHero (); newHero.code = h; newHero.level = 1; newHero.exp = 0; GM.playerHero.Add (newHero); }
public void findBestOne() { string h=findBase (GM.bestPro,1); playerHero newHero = new playerHero (); newHero.code = h; newHero.level = 1; newHero.exp = 0; GM.playerHero.Add (newHero); }
public playerHero clone(playerHero element) { this.code = element.code; this.exp = element.exp; this.level = element.level; return this; }
private void getPlayerHero() { for (int i=0; i<playerHeroJson.Count; i++){ playerHero goData=new playerHero(); goData.code=playerHeroJson [i] ["code"].ToString(); goData.level=int.Parse(playerHeroJson [i] ["level"].ToString()); goData.exp=int.Parse(playerHeroJson [i] ["exp"].ToString()); playerHero.Add(goData); } }