private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { plrhealth.DamagePlayer(damage); Instantiate(particleSys, this.transform.position, Quaternion.identity); Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { playerHealth plr = collision.gameObject.GetComponent <playerHealth>(); Player move = collision.gameObject.GetComponent <Player>(); if (plr.currentPlayerHealth >= 0 && gm.ArmourAmount >= 0) { move.Jump(jumpHeight); gm.ArmourAmount--; } if (plr.currentPlayerHealth <= 1 && gm.ArmourAmount <= 0) { plr.DamagePlayer(1f); } } }