void OnTriggerEnter(Collider other) { if (other.tag == "score") { if (other.transform.parent.tag == "Player") { playerControl pc = other.transform.parent.GetComponent <playerControl> (); pc.objLevel = objLevel; pc.scoreAdd(); } else { enemy enemyS = other.transform.parent.GetComponent <enemy> (); enemyS.objLevel = objLevel; enemyS.scoreAdd(); } this.tag = "Untagged"; this.GetComponent <Collider> ().enabled = false; StartCoroutine(waitDestroy()); } }