void Start() { pl_s_enmy = GameObject.FindGameObjectWithTag("enmy_sound").GetComponent <play_enmy_sound>(); this.anim = GetComponent <Animator>(); clone = (GameObject)Instantiate(blood, transform.position, Quaternion.identity); clone.SetActive(false); distancevalur = Random.Range(100f, 200f); ratio = Random.Range(2f, 5f); enmy_shot = GetComponent <enmy_shoot_now>(); }