示例#1
0
 private void Picker_OnParticleDragged(object sender, pickerVR.ParticlePickEventArgs e)
 {
     pickArgs = e;
 }
示例#2
0
    /*void OnGUI()
     * {
     *  // Make a background box
     *  GUI.Box(new Rect(10, 10, 100, 25), "Confirm Menu");
     *
     *  // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
     *  if (GUI.Button(new Rect(20, 40, 80, 20), "Fold"))
     *  {
     *      pin_rotate_ready();
     *      flag = 1;
     *  }
     *  if (GUI.Button(new Rect(20, 60, 80, 20), "Axis"))
     *  {
     *      if (twoobject[1] != null && twoobject[0] != null)
     *      {
     *          //particle_drawline_initial();
     *          mod2 = 0; rotateaxis = twoobject[1].transform.position - twoobject[0].transform.position;
     *          rotatepoint = (twoobject[1].transform.position + twoobject[0].transform.position) / 2;
     *          button_choose = 1; lineflag = 0;  //Debug.Log("ssnow1");
     *      }
     *      //pin_rotate_ready();
     *  }
     *
     *  if (GUI.Button(new Rect(20, 80, 80, 20), "Reset"))
     *  {
     *      //Debug.Log("psda");
     *      reset_line();
     *  }
     *
     * }
     */

    private void Picker_OnParticleReleased(object sender, pickerVR.ParticlePickEventArgs e)
    {
        pickArgs = null;
        //Debug.Log("come on");
    }