示例#1
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 public physx.PxVec4 maximum(physx.PxVec4.Ref v)
 {
     return(maximum((physx.PxVec4 *)(*((IntPtr *)(&v)))));
 }
示例#2
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 public float dot(physx.PxVec4.Ref v)
 {
     return(dot((physx.PxVec4 *)(*((IntPtr *)(&v)))));
 }
示例#3
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 public physx.PxVec4 multiply(physx.PxVec4.Ref a)
 {
     return(multiply((physx.PxVec4 *)(*((IntPtr *)(&a)))));
 }
示例#4
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 public static physx.PxVec4 OpPlus(physx.PxVec4 lhs, physx.PxVec4.Ref v)
 {
     return(OpPlus(lhs, (physx.PxVec4 *)(*((IntPtr *)(&v)))));
 }
示例#5
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 public static physx.PxVec4 *OpMinusEqual(physx.PxVec4 lhs, physx.PxVec4.Ref v)
 {
     return(OpMinusEqual(lhs, (physx.PxVec4 *)(*((IntPtr *)(&v)))));
 }
示例#6
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 public static physx.PxVec4 *   OpEqual(physx.PxVec4 lhs, physx.PxVec4.Ref p)
 {
     return(OpEqual(lhs, (physx.PxVec4 *)(*((IntPtr *)(&p)))));
 }
示例#7
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 public static bool OpExclaimEqual(physx.PxVec4 lhs, physx.PxVec4.Ref v)
 {
     return(OpExclaimEqual(lhs, (physx.PxVec4 *)(*((IntPtr *)(&v)))));
 }
示例#8
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 public PxVec4(physx.PxVec4.Ref v) : this((physx.PxVec4 *)(*((IntPtr *)(&v))))
 {
     //ctor piping;
 }
示例#9
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 public static physx.PxVec4 OpMultiply(float f, physx.PxVec4.Ref v)
 {
     return(OpMultiply(f, (physx.PxVec4 *)(*((IntPtr *)(&v)))));
 }
示例#10
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 public void scale(physx.PxVec4.Ref p)
 {
     scale((physx.PxVec4 *)(*((IntPtr *)(&p))));
 }
示例#11
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 public PxMat44(physx.PxVec4.Ref col0, physx.PxVec4.Ref col1, physx.PxVec4.Ref col2, physx.PxVec4.Ref col3) : this((physx.PxVec4 *)(*((IntPtr *)(&col0))), (physx.PxVec4 *)(*((IntPtr *)(&col1))), (physx.PxVec4 *)(*((IntPtr *)(&col2))), (physx.PxVec4 *)(*((IntPtr *)(&col3))))
 {
     //ctor piping;
 }
示例#12
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 public physx.PxVec4 rotate(physx.PxVec4.Ref other)
 {
     return(rotate((physx.PxVec4 *)(*((IntPtr *)(&other)))));
 }
示例#13
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 public physx.PxVec4 transform(physx.PxVec4.Ref other)
 {
     return(transform((physx.PxVec4 *)(*((IntPtr *)(&other)))));
 }
示例#14
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 public PxMat44(physx.PxVec4.Ref diagonal) : this((physx.PxVec4 *)(*((IntPtr *)(&diagonal))))
 {
     //ctor piping;
 }