public physx.PxVec4 maximum(physx.PxVec4.Ref v) { return(maximum((physx.PxVec4 *)(*((IntPtr *)(&v))))); }
public float dot(physx.PxVec4.Ref v) { return(dot((physx.PxVec4 *)(*((IntPtr *)(&v))))); }
public physx.PxVec4 multiply(physx.PxVec4.Ref a) { return(multiply((physx.PxVec4 *)(*((IntPtr *)(&a))))); }
public static physx.PxVec4 OpPlus(physx.PxVec4 lhs, physx.PxVec4.Ref v) { return(OpPlus(lhs, (physx.PxVec4 *)(*((IntPtr *)(&v))))); }
public static physx.PxVec4 *OpMinusEqual(physx.PxVec4 lhs, physx.PxVec4.Ref v) { return(OpMinusEqual(lhs, (physx.PxVec4 *)(*((IntPtr *)(&v))))); }
public static physx.PxVec4 * OpEqual(physx.PxVec4 lhs, physx.PxVec4.Ref p) { return(OpEqual(lhs, (physx.PxVec4 *)(*((IntPtr *)(&p))))); }
public static bool OpExclaimEqual(physx.PxVec4 lhs, physx.PxVec4.Ref v) { return(OpExclaimEqual(lhs, (physx.PxVec4 *)(*((IntPtr *)(&v))))); }
public PxVec4(physx.PxVec4.Ref v) : this((physx.PxVec4 *)(*((IntPtr *)(&v)))) { //ctor piping; }
public static physx.PxVec4 OpMultiply(float f, physx.PxVec4.Ref v) { return(OpMultiply(f, (physx.PxVec4 *)(*((IntPtr *)(&v))))); }
public void scale(physx.PxVec4.Ref p) { scale((physx.PxVec4 *)(*((IntPtr *)(&p)))); }
public PxMat44(physx.PxVec4.Ref col0, physx.PxVec4.Ref col1, physx.PxVec4.Ref col2, physx.PxVec4.Ref col3) : this((physx.PxVec4 *)(*((IntPtr *)(&col0))), (physx.PxVec4 *)(*((IntPtr *)(&col1))), (physx.PxVec4 *)(*((IntPtr *)(&col2))), (physx.PxVec4 *)(*((IntPtr *)(&col3)))) { //ctor piping; }
public physx.PxVec4 rotate(physx.PxVec4.Ref other) { return(rotate((physx.PxVec4 *)(*((IntPtr *)(&other))))); }
public physx.PxVec4 transform(physx.PxVec4.Ref other) { return(transform((physx.PxVec4 *)(*((IntPtr *)(&other))))); }
public PxMat44(physx.PxVec4.Ref diagonal) : this((physx.PxVec4 *)(*((IntPtr *)(&diagonal)))) { //ctor piping; }