public uint getTriangleMeshes(physx.PxTriangleMeshPtr *userBuffer, uint bufferSize) { physx.PxPhysicsPtr pvk_in_this = this; physx.PxTriangleMeshPtr *pvk_in_userBuffer = userBuffer; uint pvk_in_bufferSize = bufferSize; return(uint_const_PxPhysicsPtr_getTriangleMeshesPtr_PxTriangleMeshPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize)); }
internal static extern uint uint_const_PxPhysicsPtr_getTriangleMeshesPtr_PxTriangleMeshPtr_uint_uint_(physx.PxPhysicsPtr pvk_this, physx.PxTriangleMeshPtr *pvk_userBuffer, uint pvk_bufferSize, uint pvk_startIndex);