示例#1
0
        public uint getTriangleMeshes(physx.PxTriangleMeshPtr *userBuffer, uint bufferSize)
        {
            physx.PxPhysicsPtr       pvk_in_this       = this;
            physx.PxTriangleMeshPtr *pvk_in_userBuffer = userBuffer;
            uint pvk_in_bufferSize = bufferSize;

            return(uint_const_PxPhysicsPtr_getTriangleMeshesPtr_PxTriangleMeshPtr_uint_(pvk_in_this, pvk_in_userBuffer, pvk_in_bufferSize));
        }
示例#2
0
 internal static extern uint uint_const_PxPhysicsPtr_getTriangleMeshesPtr_PxTriangleMeshPtr_uint_uint_(physx.PxPhysicsPtr pvk_this, physx.PxTriangleMeshPtr *pvk_userBuffer, uint pvk_bufferSize, uint pvk_startIndex);