// Start is called before the first frame update void Start() { animator = GetComponent <Animator>(); photonGM = GameObject.Find("PhotonGM").GetComponent <photonGmaeManager>(); playerName.text = photonView.Owner.NickName; if (photonView.IsMine) { cameraFlow = GameObject.Find("Main Camera").GetComponent <CameraFlow>(); cameraFlow.target = gameObject; if (photonGM.isSubuerver) { thisplayer.tag = "Subuerver"; } else { if (photonGM.anemyTag == "A") { thisplayer.tag = "A"; } if (photonGM.anemyTag == "B") { thisplayer.tag = "B"; } } } agent = this.GetComponent <NavMeshAgent>(); PlayerKinds = playerKinds.stop; StartCoroutine(this.State()); }
public void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }