//GameObject body; public void Start() { int i; myTransform = transform; originalMeshData = new permaVertsColl[meshFilters.Length]; for (i = 0; i < meshFilters.Length; i++) { originalMeshData[i]= new permaVertsColl(); originalMeshData[i].permaVerts = meshFilters[i].mesh.vertices; } //foreach (Transform child in transform) //{ // if (child.gameObject.tag == "Body" || child.gameObject.name == "Body") // body = child.gameObject; //} }
//GameObject body; public void Start() { int i; myTransform = transform; originalMeshData = new permaVertsColl[meshFilters.Length]; for (i = 0; i < meshFilters.Length; i++) { originalMeshData[i] = new permaVertsColl(); originalMeshData[i].permaVerts = meshFilters[i].mesh.vertices; } //foreach (Transform child in transform) //{ // if (child.gameObject.tag == "Body" || child.gameObject.name == "Body") // body = child.gameObject; //} }