示例#1
0
文件: PauseMenu.cs 项目: TRific/TGame
 public void OnUnpauseGame()
 {
     Debug.Log("You pressed Unpause");
     currentstate = pauseStates.NotPause;
     Time.timeScale = 1;
     paused = false;
 }
示例#2
0
 public void OnUnpauseGame()
 {
     Debug.Log("You pressed Unpause");
     currentstate   = pauseStates.NotPause;
     Time.timeScale = 1;
     paused         = false;
 }
示例#3
0
 public void OnPauseGame()
 {
     Debug.Log("You pressed Pause");
     currentstate   = pauseStates.Pause;
     Time.timeScale = 0;
     paused         = true;
 }
示例#4
0
文件: PauseMenu.cs 项目: TRific/TGame
    public void OnPauseGame()
    {
        Debug.Log("You pressed Pause");
        currentstate = pauseStates.Pause;
        Time.timeScale = 0;
        paused = true;

    }
示例#5
0
文件: PauseMenu.cs 项目: TRific/TGame
 // Use this for initialization
 void Awake () {
     currentstate = pauseStates.NotPause;
     paused = false;
     Time.timeScale = 1;
 }
示例#6
0
 // Use this for initialization
 void Awake()
 {
     currentstate   = pauseStates.NotPause;
     paused         = false;
     Time.timeScale = 1;
 }