public void SetPassiv(passiveSkill skill) { Set_Background_color(null); _cost.text = ""; switch (skill) { case passiveSkill.comboBoost: _name.text = "combo boost"; break; case passiveSkill.Phenix: _name.text = "Phenix"; break; case passiveSkill.rage: _name.text = "rage"; break; case passiveSkill.magicUser: _name.text = "magic user"; break; case passiveSkill.noTypoBoost: _name.text = "type boost"; break; } _name.text += " (passiv)"; }
public void SetUp() { passiveSkill p = new passiveSkill(passiveSkill.passive.atkUp, 30); List <passiveSkill> PL = new List <passiveSkill> (); PL.Add(p); minion M = new minion(minion.miniontype.ATK, 100); Character a = new Character(0, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL); Character CB = new Character(1, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL); Character CC = new Character(2, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL); Character CD = new Character(3, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL); Enemy B = new Enemy(11, Character.World.Fear, Character.Type.Demon, "Demon", 1000, 1, 100, 20, 1, M, "real Demono"); MGM.CreateMap(MapX, MapY); //CGM.Addchararcter (a,3,3); CGM.Addchararcter(B, 2, 1); Clist.Add(a); Clist.Add(CB); Clist.Add(CC); Clist.Add(CD); for (int i = 0; i < Clist.Count; i++) { Clist [i].Teamid = i; } CGM.AddCharacterDropBox(Clist); }
public bool CheckForPassiv(passiveSkill skill) { foreach (passiveSkill p_skill in passiveSkills) { if (p_skill == skill) { return(true); } } return(false); }
public void addPassiveSkill(passiveSkill mySkill) { playerSkillList.Add(mySkill); }