示例#1
0
    public void SetPassiv(passiveSkill skill)
    {
        Set_Background_color(null);
        _cost.text = "";

        switch (skill)
        {
        case passiveSkill.comboBoost:
            _name.text = "combo boost";
            break;

        case passiveSkill.Phenix:
            _name.text = "Phenix";
            break;

        case passiveSkill.rage:
            _name.text = "rage";
            break;

        case passiveSkill.magicUser:
            _name.text = "magic user";
            break;

        case passiveSkill.noTypoBoost:
            _name.text = "type boost";
            break;
        }

        _name.text += " (passiv)";
    }
示例#2
0
    public void SetUp()
    {
        passiveSkill        p  = new passiveSkill(passiveSkill.passive.atkUp, 30);
        List <passiveSkill> PL = new List <passiveSkill> ();

        PL.Add(p);

        minion    M = new minion(minion.miniontype.ATK, 100);
        Character a = new Character(0, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL);

        Character CB = new Character(1, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL);
        Character CC = new Character(2, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL);
        Character CD = new Character(3, Character.Rarity.SSR, Character.World.Sorrow, Character.Type.God, "jj", 1, 14, 1, 30, 1, M, "eat shit", PL);


        Enemy B = new Enemy(11, Character.World.Fear, Character.Type.Demon, "Demon", 1000, 1, 100, 20, 1, M, "real Demono");

        MGM.CreateMap(MapX, MapY);
        //CGM.Addchararcter (a,3,3);
        CGM.Addchararcter(B, 2, 1);


        Clist.Add(a);
        Clist.Add(CB);
        Clist.Add(CC);
        Clist.Add(CD);

        for (int i = 0; i < Clist.Count; i++)
        {
            Clist [i].Teamid = i;
        }

        CGM.AddCharacterDropBox(Clist);
    }
示例#3
0
 public bool CheckForPassiv(passiveSkill skill)
 {
     foreach (passiveSkill p_skill in passiveSkills)
     {
         if (p_skill == skill)
         {
             return(true);
         }
     }
     return(false);
 }
 public void addPassiveSkill(passiveSkill mySkill)
 {
     playerSkillList.Add(mySkill);
 }