void Start() { charInfo = transform.GetComponent <LoadCharInfo>(); passData = charInfo.passData; loadUI(); }
void Awake() { AccountID = GameObject.Find("AccountID_DontDestroy").GetComponent <AccountID>().theID; if (passData == null) { passData = this; } else if (passData != this) { Destroy(gameObject); } DontDestroyOnLoad(transform.gameObject); //stageInfo = GameObject.Find("PassStageInfoBetweenScenes_dontDestroy").GetComponent<StageInformation>(); stageInfo = this.gameObject.GetComponent <_StageInformation>(); }
void Awake() { if (GameObject.Find("PassStageInfoBetweenScenes_dontDestroy") != null) { passData = GameObject.Find("PassStageInfoBetweenScenes_dontDestroy").GetComponent <passDataBetweenScene>(); } else { Debug.Log("NO dontdestroy"); } GameObject ST = GameObject.Find("Stages"); Stages = ST.GetComponent <Stages>(); Stages.stageNum = StageNum; Stages.lastStage = lastStage; sex = StageExplainPanel.GetComponent <stageExplainPanel>(); }
void Awake() { AccountID = GameObject.Find("AccountID_DontDestroy").GetComponent <AccountID>().theID; if (GameObject.Find("PassStageInfoBetweenScenes_dontDestroy") != null) { print("loadCharInfo find pass"); passData = GameObject.Find("PassStageInfoBetweenScenes_dontDestroy").GetComponent <passDataBetweenScene>(); _stageInfo = passData.GetComponent <_StageInformation>(); } else { Debug.Log("No dontdestroy"); TextAsset textData = Resources.Load("Json_GameInfo/Age0/StageInfo") as TextAsset; string charJsonData = textData.text; List <StageInformation> stages = JsonConvert.DeserializeObject <List <StageInformation> >(charJsonData); stageInfo = stages[0]; } loadCharsJson(); loadEnemyJson(); }
void Awake() { Debug.Log("unlock panel awake"); passData = GameObject.Find("PassStageInfoBetweenScenes_dontDestroy").GetComponent <passDataBetweenScene>(); }