示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (finisher.Finish() == true)
        {
            doNotDisturb = true;
        }
        if (doNotDisturb == false)
        {
            particle.GoParticle();

            //移動
            if (Input.GetKey(KeyCode.RightArrow))
            {
                myTrans.Translate(speed, 0.0f, 0.0f, Space.Self);
                myTrans.localScale = new Vector3(-0.3f, 0.3f, 1);
            }
            else if (Input.GetKey(KeyCode.LeftArrow))
            {
                myTrans.Translate(speed * -1, 0.0f, 0.0f, Space.Self);
                myTrans.localScale = new Vector3(0.3f, 0.3f, 1);
            }
            //ジャンプ
            if (Input.GetKeyDown(KeyCode.UpArrow) && OnGround == true)
            {
                this.gameObject.GetComponent <Rigidbody>().AddForce(transform.up * jump_power);
                OnGround = false;
            }
            if (Input.GetKey(KeyCode.Space))
            {
                ChangeSprite(player_vacume);
            }
            else
            {
                ChangeSprite(player_default);
            }
            speed = (OnGround == false)? 0.05f : 0.1f;
        }
        //惑星の切り替え
        if (player_state == 0)
        {
            Planet1.layer = LayerMask.NameToLayer("Default");
            Planet2.layer = LayerMask.NameToLayer("PlanetSurface");
        }
        else
        {
            Planet1.layer = LayerMask.NameToLayer("PlanetSurface");
            Planet2.layer = LayerMask.NameToLayer("Default");
        }
    }